We present an approach that automatically constructs physically plausible in-between frames, given keyframes of arbitrary implicit surface geometry and feature points registered between adjacent keyframes. This extends to usable keyframe control of computer animated fluid-like materials. Most current implicit surface morphs do not allow feature point tracking and none guarantee physically plausible in-between frames of arbitrary motion. Standard triangle surface mesh morphing techniques do not guarantee physically plausible in-betweens either, nor can they handle topological changes. Current fluid control approaches do not respect keyframes nor track feature points. Our variational approach finds a volume mapping between keyframes which min...
Keyframe animation is a common technique to generate animations of deformable characters and other s...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
We present a framework for physics-based animation of deforming solids and fluids. By merging the eq...
We present an approach that automatically constructs physically plausible in-between frames, given k...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
International audienceThis paper presents a framework for modeling, animating and morphing textured ...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
Enabling animators to smoothly transform between animated meshes of differing topologies is a long-s...
Keyframe animation is a common technique to generate animations of deformable characters and other s...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
We present a framework for physics-based animation of deforming solids and fluids. By merging the eq...
We present an approach that automatically constructs physically plausible in-between frames, given k...
Published under the name Marie-Paule Cani-GascuelTraditional animation systems are based on key-fram...
Published under the name Marie-Paule Cani-GascuelInternational audienceThe paper presents a general ...
Invited paper, published under the name Marie-Paule Cani-GascuelInternational audienceSeveral challe...
Abstract—This paper presents a general approach for designing and animating complex deformable model...
We present a novel method to create perpetual animations from a small set of given keyframes. Existi...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
published under the name Marie-Paule GascuelInternational audienceThis paper presents a hybrid model...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
International audienceThis paper presents a framework for modeling, animating and morphing textured ...
International audienceWe introduce a new approach to mesh an animated implicit surface for rendering...
Enabling animators to smoothly transform between animated meshes of differing topologies is a long-s...
Keyframe animation is a common technique to generate animations of deformable characters and other s...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new adaptive...
We present a framework for physics-based animation of deforming solids and fluids. By merging the eq...