My thesis presents a physics-based simulation method for animating sand. To allow for efficiently scaling up to large volumes of sand, we abstract away the individual grains and think of the sand as a continuum. In particular we show that an existing water simulator can-be turned into a sand simulator within frictional regime with only a few small additions to account for inter-grain and boundary friction, yet with visually acceptable result. We also propose an alternative method for simulating fluids. Our core representation is a cloud of particles, which allows for accurate and flexible surface tracking and advection. but we use an auxiliary grid to efficiently enforce boundary conditions and incompressibility. We further address...
We present a framework for physics-based animation of deforming solids and fluids. By merging the eq...
The behaviour of liquids and gases ranks among the most familiar and yet complex physical phenomena ...
We develop a physics-based particle method to simulate various fluid mixture effects. A particle met...
My thesis presents a physics-based simulation method for animating sand. To allow for efficiently sc...
Includes bibliographical references (leaves 147-160).Many real-time computer games contain virtual w...
We describe a highly efficient method for simulation of particulate materials at the granular level ...
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objec...
The shape and the motion of dunes are most imprcssive and beautiful scenes. Granular materials in ge...
Simulation in computer graphics must accommodate a wide range of material behaviors under large defo...
More and more of the world around us is simulated by computers. These simulations are performed at d...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
The main objective of this work is to model granular materials comprising particles of as pherical s...
Realistically eroded terrain is a base of almost every outdoor visualization for simulators or compu...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Figure 1: An avalanche of sand flooding a city populated with dynamic objects. Combining mechanical ...
We present a framework for physics-based animation of deforming solids and fluids. By merging the eq...
The behaviour of liquids and gases ranks among the most familiar and yet complex physical phenomena ...
We develop a physics-based particle method to simulate various fluid mixture effects. A particle met...
My thesis presents a physics-based simulation method for animating sand. To allow for efficiently sc...
Includes bibliographical references (leaves 147-160).Many real-time computer games contain virtual w...
We describe a highly efficient method for simulation of particulate materials at the granular level ...
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objec...
The shape and the motion of dunes are most imprcssive and beautiful scenes. Granular materials in ge...
Simulation in computer graphics must accommodate a wide range of material behaviors under large defo...
More and more of the world around us is simulated by computers. These simulations are performed at d...
We introduce novel methods for enriched Lagrangian fluid simulation in three distinct areas: smoke a...
The main objective of this work is to model granular materials comprising particles of as pherical s...
Realistically eroded terrain is a base of almost every outdoor visualization for simulators or compu...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Figure 1: An avalanche of sand flooding a city populated with dynamic objects. Combining mechanical ...
We present a framework for physics-based animation of deforming solids and fluids. By merging the eq...
The behaviour of liquids and gases ranks among the most familiar and yet complex physical phenomena ...
We develop a physics-based particle method to simulate various fluid mixture effects. A particle met...