This thesis presents a general method for the integrated computer animation of the shape and shading of multiple reactive fluids in complex environments. This method advances the state of the art in fluid animation in three basic ways. First, it applies to a much larger class of fluid phenomena than previously addressed in computer graphics: both gases and liquids containing chemically reactive species. Second, it integrates a simple yet powerful procedural animation method for modelling both chemical and thermal reactions and their effects on the appearance and behaviour of simulated fluids. Third, and perhaps most significantly, it provides greater control: the desired flow can be specified at any location as well as the degree to...
Ubiquitous and captivating, fluid—gaseous and liquid—motion is often desired in computer animation....
In computer graphics animation, animation tools are required for fluid-like motions which are contro...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...
This thesis presents a general method for the integrated computer animation of the shape and shadin...
This document describes a new animation technique for modeling the turbulent rotational motion that ...
This document describes a new animation technique for modeling the turbulent rotational motion that ...
This is a method for physically-based modeling of three dimensional (3D) general fluid animation in ...
This is a method for physically-based modeling of three dimensional (3D) general fluid animation in ...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Ubiquitous and captivating, fluid—gaseous and liquid—motion is often desired in computer animation....
Ubiquitous and captivating, fluid—gaseous and liquid—motion is often desired in computer animation....
In computer graphics animation, animation tools are required for fluid-like motions which are contro...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...
This thesis presents a general method for the integrated computer animation of the shape and shadin...
This document describes a new animation technique for modeling the turbulent rotational motion that ...
This document describes a new animation technique for modeling the turbulent rotational motion that ...
This is a method for physically-based modeling of three dimensional (3D) general fluid animation in ...
This is a method for physically-based modeling of three dimensional (3D) general fluid animation in ...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
We present a new method for physically based modeling and interactive-rate simulation of 3D fluids i...
Ubiquitous and captivating, fluid—gaseous and liquid—motion is often desired in computer animation....
Ubiquitous and captivating, fluid—gaseous and liquid—motion is often desired in computer animation....
In computer graphics animation, animation tools are required for fluid-like motions which are contro...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...