The synthesis of audio in real-time computer simulations is investigated. A physics based parameterized vibration model for physical objects is constructed, and a realtime synthesis algorithm is developed which allows the synthesis of the sound made by such objects under any kind of interaction force. Methods for obtaining the parameters of such models are investigated. We study mathematical models with simple geometries, parameter fitting to measured data, and empirical models. Models for interaction forces occurring during contacts between rigid bodies such as impact and sliding interactions are developed, as well as models for the driving forces for combustion engines and avalanches. Studies were conducted of several objects wh...
A real-time physically-derived sound synthesis model is presented that replicates the sounds generat...
Abstract. In this paper we describe a platform in which sounds synthesized in real-time by using phy...
This paper describes a technique for approximating sounds that are generated by the motions of solid...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
Abstract:We describe a general framework for the simulation of sounds produced by colliding physical...
In order to increase the power of virtual environments, several different attempts have been made to...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
This paper investigates an approach for synthesizing sounds of rigid body interactions using linear ...
Using physical simulation to control movement and interactions between objects in a 3D environment, ...
We propose a general framework for the simulation of sounds produced by colliding physical objects i...
A system is described for simulating environmental sound in interactive virtual worlds, using the ph...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
A simple audio only game was designed in order to test the possibilities of different interactive so...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
A real-time physically-derived sound synthesis model is presented that replicates the sounds generat...
Abstract. In this paper we describe a platform in which sounds synthesized in real-time by using phy...
This paper describes a technique for approximating sounds that are generated by the motions of solid...
This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulati...
Abstract:We describe a general framework for the simulation of sounds produced by colliding physical...
In order to increase the power of virtual environments, several different attempts have been made to...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
This thesis will present methods for sound synthesis for real-time application. In an initial study,...
This paper investigates an approach for synthesizing sounds of rigid body interactions using linear ...
Using physical simulation to control movement and interactions between objects in a 3D environment, ...
We propose a general framework for the simulation of sounds produced by colliding physical objects i...
A system is described for simulating environmental sound in interactive virtual worlds, using the ph...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
A simple audio only game was designed in order to test the possibilities of different interactive so...
The realization of interactive, immersive virtual worlds requires the ability to present a realistic...
A real-time physically-derived sound synthesis model is presented that replicates the sounds generat...
Abstract. In this paper we describe a platform in which sounds synthesized in real-time by using phy...
This paper describes a technique for approximating sounds that are generated by the motions of solid...