This study draws upon what Howard Becker (1984) called "conventions" or characteristics that identify an art world, to determine conventions in the use of tools and techniques by digital artists. Two hundred images were sampled from approximately 600 "digital art" sites on the World Wide Web during 1996. A taxonomy of the characteristics or properties of these images was developed, partly by the researcher alone, and partly by the researcher in conjunction with five independent raters. Digital art conventions were identified, defined and analyzed in five categories: formal properties, content, styles, and digital properties unique to 2D and 3D graphics. The frequencies of 98 characteristics in these categories were then compared...
This paper concerns the ongoing research undertaken in the field of Digital Art at the Digital Media...
Theorising over the relation between art and digital technology is challenging, because a new layer ...
The article is devoted to the comparison of two realities – the digital and the artistic. We demonst...
This study draws upon what Howard Becker (1984) called "conventions" or characteristics that identi...
Digital art that can be shortly defined as the art produced in electronic field has been changing an...
History teaches us that the methods, tools and accessories for artistic creativity vary over time. A...
Digital technology has revolutionized the way we produce and experience art today. Not only have tra...
The emergence of digital technologies has been impacting disciplines, work lives, research practice,...
This study examines visual elements in two-dimensional art imagery, and compares and contrasts tradi...
This thesis presents an empirical investigation of the problems of including pictorial digital art i...
Art has been influenced by all the technological developments that have taken place on a daily basi...
[[abstract]]The appearances of digital art, technical art and new media art dramatically alter our d...
Graphic arts are considered among the arts in which the technical factor is an essential one in term...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
Internet artists make use of emerging digital platforms, but also push the boundaries of technology...
This paper concerns the ongoing research undertaken in the field of Digital Art at the Digital Media...
Theorising over the relation between art and digital technology is challenging, because a new layer ...
The article is devoted to the comparison of two realities – the digital and the artistic. We demonst...
This study draws upon what Howard Becker (1984) called "conventions" or characteristics that identi...
Digital art that can be shortly defined as the art produced in electronic field has been changing an...
History teaches us that the methods, tools and accessories for artistic creativity vary over time. A...
Digital technology has revolutionized the way we produce and experience art today. Not only have tra...
The emergence of digital technologies has been impacting disciplines, work lives, research practice,...
This study examines visual elements in two-dimensional art imagery, and compares and contrasts tradi...
This thesis presents an empirical investigation of the problems of including pictorial digital art i...
Art has been influenced by all the technological developments that have taken place on a daily basi...
[[abstract]]The appearances of digital art, technical art and new media art dramatically alter our d...
Graphic arts are considered among the arts in which the technical factor is an essential one in term...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
Internet artists make use of emerging digital platforms, but also push the boundaries of technology...
This paper concerns the ongoing research undertaken in the field of Digital Art at the Digital Media...
Theorising over the relation between art and digital technology is challenging, because a new layer ...
The article is devoted to the comparison of two realities – the digital and the artistic. We demonst...