Time sensitive applications like media players/editors and games are increasingly being deployed on a variety of computing platforms with varying processing power, screen size, etc. Due to varying availability of resources the application has to adapt itself in order to meet its timing constraints. For example a video player might drop frames or resize them depending on the available Central Processing Unit (CPU) and screen size. Therefore these applications are both CPU intensive and time sensitive. Existing systems are incapable of dealing with applications with both these requirements. Most solutions either require an estimation of CPU usage (not possible for adaptive applications) or they suffer from starvation problems. We present a sy...
CPU scheduling and admission testing for multimedia applications have been extensively studied, and ...
: The design of general purpose operating systems impose constraints on the way one can structure re...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...
Today, high-quality media streaming and rich-media ap-plications have become available on desktop co...
Time-sensitive applications that are also CPU intensive like video games, video playback, eye-candy ...
Distributed multimedia applications require support from the underlying operating system to achieve...
As multimedia applications with real-time constraints rapidly invade today's desktops, it becom...
: Multimedia applications handling audio and video data have to obey time characteristics of these m...
Commodity operating systems are increasingly being used for serving time-sensitive applications. The...
Continuous media tasks have a highly unpredictable processor time requirement. But this type of appl...
The order according to which the different tasks are carried out within a Time Warp platform has a d...
Multimedia applications are often executed on standard Personal Computers. The absence of establishe...
Abstract In this paper, we propose, design, implement, and evaluate a CPU sched-uler and a memory ma...
Modern real-time systems increasingly operate with multi-ple interactive applications. While these s...
Modern real-time systems increasingly operate with multi-ple interactive applications. While these s...
CPU scheduling and admission testing for multimedia applications have been extensively studied, and ...
: The design of general purpose operating systems impose constraints on the way one can structure re...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...
Today, high-quality media streaming and rich-media ap-plications have become available on desktop co...
Time-sensitive applications that are also CPU intensive like video games, video playback, eye-candy ...
Distributed multimedia applications require support from the underlying operating system to achieve...
As multimedia applications with real-time constraints rapidly invade today's desktops, it becom...
: Multimedia applications handling audio and video data have to obey time characteristics of these m...
Commodity operating systems are increasingly being used for serving time-sensitive applications. The...
Continuous media tasks have a highly unpredictable processor time requirement. But this type of appl...
The order according to which the different tasks are carried out within a Time Warp platform has a d...
Multimedia applications are often executed on standard Personal Computers. The absence of establishe...
Abstract In this paper, we propose, design, implement, and evaluate a CPU sched-uler and a memory ma...
Modern real-time systems increasingly operate with multi-ple interactive applications. While these s...
Modern real-time systems increasingly operate with multi-ple interactive applications. While these s...
CPU scheduling and admission testing for multimedia applications have been extensively studied, and ...
: The design of general purpose operating systems impose constraints on the way one can structure re...
Several techniques have been proposed to improve the performance of Parallel Discrete Event Simulati...