The use of both computer generated images and real video images can be made much more effective by merging them, ideally in real time. This motivation is at the basis of Computer Augmented Reality (CAR), which involves both elements of computer graphics and computer vision. This thesis is concerned with an important aspect of CAR: to obtain geometric informa tion about the light sources and about the surface normals from the image pixel values, and use that information to shade the computer generated objects and reshade the real objects when necessary. To acquire light source direction and surface orientation from a single image in the absence of prior knowledge about the geometry of the scene, we assume that the changes in surface ...
The quality of computer generated images of three-dimensional scenes depends on the shading techniqu...
Shape-from-shading is a classical problem in computer vision. The aim is to recover 3D surface shape...
This work investigates a core problem in computer vision: obtaining, from a single view, the geometr...
Shading of 3-D objects refers to variations in luminance or color as a function of the angle of the ...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
Various computational techniques have been developed that perform reasonably well in inferring shape...
Various computational techniques have been developed that perform reasonably well in inferring shape...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
An understanding of light and its interaction with matter is essential to produce images. As the mo...
The changes in surface shading caused by varying illumination constitute an important cue to discern...
Old images are often used in the creation of new images, either to enhance the appearance of the res...
Abstract. We introduce a method to jointly estimate the BRDF and geometry of an object from a single...
(Also cross-referenced as CAR-TR-700) We propose an improved shape from shading (SFS) algorithm w...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
The purpose of computer vision is to extract useful information from images. Image features such as...
The quality of computer generated images of three-dimensional scenes depends on the shading techniqu...
Shape-from-shading is a classical problem in computer vision. The aim is to recover 3D surface shape...
This work investigates a core problem in computer vision: obtaining, from a single view, the geometr...
Shading of 3-D objects refers to variations in luminance or color as a function of the angle of the ...
thesisThis .report describes a new model for the shading of computer-generated images of objects in ...
Various computational techniques have been developed that perform reasonably well in inferring shape...
Various computational techniques have been developed that perform reasonably well in inferring shape...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination a...
An understanding of light and its interaction with matter is essential to produce images. As the mo...
The changes in surface shading caused by varying illumination constitute an important cue to discern...
Old images are often used in the creation of new images, either to enhance the appearance of the res...
Abstract. We introduce a method to jointly estimate the BRDF and geometry of an object from a single...
(Also cross-referenced as CAR-TR-700) We propose an improved shape from shading (SFS) algorithm w...
Photorealistic rendering is used to generate views of computer stored scenes. Global illumination al...
The purpose of computer vision is to extract useful information from images. Image features such as...
The quality of computer generated images of three-dimensional scenes depends on the shading techniqu...
Shape-from-shading is a classical problem in computer vision. The aim is to recover 3D surface shape...
This work investigates a core problem in computer vision: obtaining, from a single view, the geometr...