The purpose of this study was to find out: (1) determine the effect of flannel board media on children's cognitive abilities in RA Jam'iyyatush Shoolihiin, (2) determine the effect of blackboard media on children's cognitive abilities in RA Jam'iyyatush Shoolihiin, (3) find out the differences in media influence flannel board with whiteboard media on children's cognitive abilities at RA Jam'iyyatush Shoolihiin.This type of research is quantitative research with Quasi Experimental Design. The sampling technique uses simple random with lottery techniques. Data collection instruments using experiments. And data analysis techniques using statistical tests, namely normality test, homogeneity test and hypothesis testing using t-test. The results ...
Abstract: This classroom action research aims to determine the improvement of cognitive skills throu...
The purpose in This Quasi Experimental Design design research to prove whether kokoru media has an e...
That’s why, the researcher try to implement smart board media and wish to increase the cognitive abi...
The purpose of this study was to find out: (1) determine the effect of flannel board media on childr...
Abstract: This study uses a quantitative research approach to the type of pre-experimental design ty...
The problems in this study are: (1) how children's cognitive development; (2) is there any difficult...
The purpose of research is to improve and enhance learning practices and to help teachers and other ...
This study aims to apply the playing method with creative board media to improve early childhood cog...
Abstrak Penelitian Pre Eksperimental Design ini bertujuan untuk mengetahui pengaruh media flannel bo...
The education is an important thing for every individual, especially early childhood, in this case c...
To improve students' cognitive, most educational institutions always prioritize IQ intellectual inte...
The problem of this research is the lack of children's fine motor skills, low cognitive abilities of...
 The purpose of this research is to find out whether there is an influence of media play on the cog...
Tujuan dari penelitian ini yaitu untuk mengetahui apakah media bermain pasir ajaib dapat mempengaruh...
The purpose of this study is (1) to determine the effectiveness of fractional learning using shard b...
Abstract: This classroom action research aims to determine the improvement of cognitive skills throu...
The purpose in This Quasi Experimental Design design research to prove whether kokoru media has an e...
That’s why, the researcher try to implement smart board media and wish to increase the cognitive abi...
The purpose of this study was to find out: (1) determine the effect of flannel board media on childr...
Abstract: This study uses a quantitative research approach to the type of pre-experimental design ty...
The problems in this study are: (1) how children's cognitive development; (2) is there any difficult...
The purpose of research is to improve and enhance learning practices and to help teachers and other ...
This study aims to apply the playing method with creative board media to improve early childhood cog...
Abstrak Penelitian Pre Eksperimental Design ini bertujuan untuk mengetahui pengaruh media flannel bo...
The education is an important thing for every individual, especially early childhood, in this case c...
To improve students' cognitive, most educational institutions always prioritize IQ intellectual inte...
The problem of this research is the lack of children's fine motor skills, low cognitive abilities of...
 The purpose of this research is to find out whether there is an influence of media play on the cog...
Tujuan dari penelitian ini yaitu untuk mengetahui apakah media bermain pasir ajaib dapat mempengaruh...
The purpose of this study is (1) to determine the effectiveness of fractional learning using shard b...
Abstract: This classroom action research aims to determine the improvement of cognitive skills throu...
The purpose in This Quasi Experimental Design design research to prove whether kokoru media has an e...
That’s why, the researcher try to implement smart board media and wish to increase the cognitive abi...