Digital game studies and design have rapidly become popular teaching areas in the United Kingdom. They also have a long history as tools for education in a range of disciplines through game-based learning. This project sought to inform teaching and learning within the College of Social Sciences, Arts, and Humanities, the College of Science and Engineering, and the College of Medicine, Biological Sciences and Psychology through an exploration of the challenges, practices, and feedback of instructors and instructional designers on teaching with, through and on digital games. A workshop was held in the School of Media, Communication, and Sociology in May 2016 to understand emerging challenges and opportunities related to games-based teaching p...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Checkpoint | Brunel University London . September 2023 Research Paper. All images used in this publi...
Analogue games have been increasingly studied through the lens of media and cultural studies namely ...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
This study aims to provide a comparative account of teachers’ experience and views of their role whe...
The report will be built on best existing practice in the area of game-based teaching and assessment...
In this paper, we will present findings from the first twelve months of a research and development p...
The workshop will explore how Game-Based Learning (GBL) and gamification can be embedded in the lear...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Much has been written about the theoretical potential of digital games to transform teaching and le...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Computer games as part of education is a well-established topic for research, suggesting that creati...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Checkpoint | Brunel University London . September 2023 Research Paper. All images used in this publi...
Analogue games have been increasingly studied through the lens of media and cultural studies namely ...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
This study aims to provide a comparative account of teachers’ experience and views of their role whe...
The report will be built on best existing practice in the area of game-based teaching and assessment...
In this paper, we will present findings from the first twelve months of a research and development p...
The workshop will explore how Game-Based Learning (GBL) and gamification can be embedded in the lear...
Game-based learning isn’t just for kids! Video games are increasingly used in higher and further edu...
Game-based Learning (GBL) is an emerging technology planned for implementation in the next three yea...
Much has been written about the theoretical potential of digital games to transform teaching and le...
Emerging trends such as digitalization, globalization, and the COVID-19 pandemic are forcing higher ...
Computer games as part of education is a well-established topic for research, suggesting that creati...
This paper consolidates evidence and material from a range of specialist and disciplinary fields to ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
Checkpoint | Brunel University London . September 2023 Research Paper. All images used in this publi...