Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain enjoyable and immersive information about museum collections. Drawing from the four realms of the experience economy, we assume absorptive experiences influence immersive experiences, overall museum VR tour experience, and intention to visit a museum. The results show that all the hypotheses are supported. Furthermore, we compared and tested the proposed model and its rival model (postulating the direct influence of the four realms of the experience economy on museum VR experience) and found that the proposed model is better than the rival model
This thesis investigates how business models in the tourism industry will be affected by the rapid ...
Abstract: Past years have seen the exploitation of multimedia techniques and lately the introduction...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...
Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain ...
The purpose of this study is to explore the effects of Augmented Reality (AR) and Virtual Reality (V...
The growing number of museums attempts to apply virtual reality technology to enhance the visitors’ ...
The digital era has been one of the most popular topics that has drawn a vast amount of attention ov...
Despite the emerging virtual reality (VR), little is known about museum visitors’ VR experiences. Pa...
Despite the spreading of virtual reality (VR) in tourism, little is known about the characteristics ...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new...
Summarization: The Augmented Representation of Cultural Objects (ARCO) system, developed as a part o...
Information technologies provide important opportunities for museums to create more engaging visitor...
The past few years have seen an increase in the use of virtual reality (VR) in museum environments i...
This thesis investigates how business models in the tourism industry will be affected by the rapid ...
Abstract: Past years have seen the exploitation of multimedia techniques and lately the introduction...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...
Virtual Reality (VR) has been regarded as a highly effective technology that enables people to gain ...
The purpose of this study is to explore the effects of Augmented Reality (AR) and Virtual Reality (V...
The growing number of museums attempts to apply virtual reality technology to enhance the visitors’ ...
The digital era has been one of the most popular topics that has drawn a vast amount of attention ov...
Despite the emerging virtual reality (VR), little is known about museum visitors’ VR experiences. Pa...
Despite the spreading of virtual reality (VR) in tourism, little is known about the characteristics ...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new...
Summarization: The Augmented Representation of Cultural Objects (ARCO) system, developed as a part o...
Information technologies provide important opportunities for museums to create more engaging visitor...
The past few years have seen an increase in the use of virtual reality (VR) in museum environments i...
This thesis investigates how business models in the tourism industry will be affected by the rapid ...
Abstract: Past years have seen the exploitation of multimedia techniques and lately the introduction...
Museums have been subjected to important changes in the approach they use to involve visitors. Among...