An artificial neural network called reaCog is described which is based on a decentralized, reactive and embodied architecture to control non-trivial hexapod walking in unpredictable environment (Walknet) as well as insect-like navigation (Navinet). In reaCog, these basic networks are extended in such a way that the complete system, reaCog, adopts the capability of inventing new behaviors and - via internal simulation - of planning ahead. This cognitive expansion enables the reactive system to be enriched with additional procedures. Here, we focus on the question to what extent properties of phenomena to be characterized on a different level of description as for example consciousness can be found in this minimally cognitive system. Adopting...