This paper investigates the social consequences of neighborhood violence. Using ego-centered friendship network data from the National Longitudinal Study of Adolescent Health, a survey of adolescents in the United States in the mid-1990s, it examines the relationship between neighborhood violence and the quantity, closeness, and composition of adolescent same-sex friendships. Though neighborhood violence is unrelated to quantity and closeness net of individual and family characteristics, it predicts boys’ friendships with individuals who no longer attend school (who are presumably older or have dropped out of school) and predicts boys’ and girls’ friendships with individuals who attend other schools. These results are consistent with the th...
Despite evidence that neighborhoods confer both risk and resilience for youth development, the exist...
An extensive body of research has documented the deleterious effects of community violence on adoles...
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences...
This paper investigates the social consequences of neighborhood violence. Using ego-centered friends...
This paper investigates the social consequences of neighborhood violence. Using ego-centered friends...
Youth who have been exposed to community violence have been found to be more likely to report higher...
To understand how neighborhoods influence the development of youth violence, we investigated intrape...
While research shows growing up in urban neighborhoods increases the likelihood of not completing hi...
This study investigated the development of relational and physical victimization in adolescent frien...
This study investigated the development of relational and physical victimization in adolescent frien...
Using data from Add Health, this study investigates the role of neighborhood violence in mediating t...
This study investigated the development of relational and physical victimization in adolescent frien...
Using two waves of data from the National Longitudinal Study of Adolescent Health, this study examin...
The purpose of this study was to examine the link between neighborhood risk and adolescent antisocia...
This research project addresses the relationship between fear of crime and neighborhood friendship n...
Despite evidence that neighborhoods confer both risk and resilience for youth development, the exist...
An extensive body of research has documented the deleterious effects of community violence on adoles...
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences...
This paper investigates the social consequences of neighborhood violence. Using ego-centered friends...
This paper investigates the social consequences of neighborhood violence. Using ego-centered friends...
Youth who have been exposed to community violence have been found to be more likely to report higher...
To understand how neighborhoods influence the development of youth violence, we investigated intrape...
While research shows growing up in urban neighborhoods increases the likelihood of not completing hi...
This study investigated the development of relational and physical victimization in adolescent frien...
This study investigated the development of relational and physical victimization in adolescent frien...
Using data from Add Health, this study investigates the role of neighborhood violence in mediating t...
This study investigated the development of relational and physical victimization in adolescent frien...
Using two waves of data from the National Longitudinal Study of Adolescent Health, this study examin...
The purpose of this study was to examine the link between neighborhood risk and adolescent antisocia...
This research project addresses the relationship between fear of crime and neighborhood friendship n...
Despite evidence that neighborhoods confer both risk and resilience for youth development, the exist...
An extensive body of research has documented the deleterious effects of community violence on adoles...
Adolescents play video games as a social leisure activity, yet it is unclear whether peer influences...