EVE Online is a space-themed massively multiplayer online game that has developed a reputation for being difficult and unwelcoming to new players. In this article, I explore how an emphasis on exceptionalism is present throughout discussions about EVE by its developer, the enthusiast gaming press, and survey responses of current players (N = 647). Taken together, information from these sources reinforces a public perception that EVE is a game that is of interest only to a very specific kind of player. In turn, these findings add further evidence to the long-argued position of feminist game scholars: Not all gaming communities are open to all players. Rather, who plays, what they play, when they play, and/or how often they play is sh...
There is little question of the social, cultural and economic importance of video games in the world...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
There is little question of the social, cultural and economic importance of video games in the world...
EVE Online, released in 2003 by CCP Games, is a space-themed Massively Multiplayer Online Game (MMOG...
_EVE Online_ is a space-themed Massively Multiplayer Online Game (MMOG) that has a reputation of hav...
This dissertation addresses a gap in the academic study of digital games whereby investigations rema...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
The experiences of sexism in online video game culture are understudied within various human service...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
As technology advanced, it created a new environment known as the online environment which now serve...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
There is little question of the social, cultural and economic importance of video games in the world...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
There is little question of the social, cultural and economic importance of video games in the world...
EVE Online, released in 2003 by CCP Games, is a space-themed Massively Multiplayer Online Game (MMOG...
_EVE Online_ is a space-themed Massively Multiplayer Online Game (MMOG) that has a reputation of hav...
This dissertation addresses a gap in the academic study of digital games whereby investigations rema...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
The experiences of sexism in online video game culture are understudied within various human service...
The stereotypical video gamer has traditionally been seen as a young, white, male; even though femal...
As technology advanced, it created a new environment known as the online environment which now serve...
An awareness is emerging of women’s participation in online games and it’s culture, however they may...
Gender stereotypes are a known issue in video games, where female characters are often hyper-sexuali...
International evidence indicates that the number of females involved in video-gaming is increasing. ...
xii, 188 p. This file has been removed at the author's request. A print copy of this title is availa...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
There is little question of the social, cultural and economic importance of video games in the world...
The Gamergate episodes on Twitter in 2014 revealed the challenges that women face when engaging in p...
There is little question of the social, cultural and economic importance of video games in the world...