Le PDF est la version auteurContinuous-time game dynamics are typically first order systems where payoffs determine the growth rate of the playersʼ strategy shares. In this paper, we investigate what happens beyond first order by viewing payoffs as higher order forces of change, specifying e.g. the acceleration of the playersʼ evolution instead of its velocity (a viewpoint which emerges naturally when it comes to aggregating empirical data of past instances of play). To that end, we derive a wide class of higher order game dynamics, generalizing first order imitative dynamics, and, in particular, the replicator dynamics. We show that strictly dominated strategies become extinct in n-th order payoff-monotonic dynamics n orders as fast as in ...
We consider a model of evolution in games in which agents occasionally receive opportunities to swit...
AbstractGame dynamics in which three or more strategies are cyclically competitive, as represented b...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
Evolutionary game theory is a game-theoretic framework which attempts to describe the outcomes of co...
One could observe drastically different dynamics of zero-sum and non-zero-sum games under replicator...
We present the family of Excess Payoff Dynamics for normal-form games, where the growth of a strateg...
We present a family of games for which, under the replicator dynamics and from an open set of initia...
We analyze evolutionary games with replicator dynamics that have frequency dependent stage games. In...
International audienceWe investigate the impact of payoff shocks on the evolution of large populatio...
International audienceStarting from a heuristic learning scheme for N-person games, we derive a new ...
The literature on evolutionary game theory suggests that pure strategies that are strictly dominated...
International audienceDo evolutionary processes lead economic or biological agents to behave as if t...
International audienceWe study a class of evolutionary game dynamics defined by bal- ancing a gain d...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
International audienceIn this paper, we examine the equilibrium tracking and convergence properties ...
We consider a model of evolution in games in which agents occasionally receive opportunities to swit...
AbstractGame dynamics in which three or more strategies are cyclically competitive, as represented b...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
Evolutionary game theory is a game-theoretic framework which attempts to describe the outcomes of co...
One could observe drastically different dynamics of zero-sum and non-zero-sum games under replicator...
We present the family of Excess Payoff Dynamics for normal-form games, where the growth of a strateg...
We present a family of games for which, under the replicator dynamics and from an open set of initia...
We analyze evolutionary games with replicator dynamics that have frequency dependent stage games. In...
International audienceWe investigate the impact of payoff shocks on the evolution of large populatio...
International audienceStarting from a heuristic learning scheme for N-person games, we derive a new ...
The literature on evolutionary game theory suggests that pure strategies that are strictly dominated...
International audienceDo evolutionary processes lead economic or biological agents to behave as if t...
International audienceWe study a class of evolutionary game dynamics defined by bal- ancing a gain d...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
International audienceIn this paper, we examine the equilibrium tracking and convergence properties ...
We consider a model of evolution in games in which agents occasionally receive opportunities to swit...
AbstractGame dynamics in which three or more strategies are cyclically competitive, as represented b...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...