International audienceVirtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. Providing accessible solutions to enhance VR experiences is crucial. In this paper, we consider a wearable solution as a mean of interaction in VR, to add a biofeedback mechanic. We hypothesized that the use of a biofeedback loop in a VR experience can enhance user engagement. We created a physiologically enhanced horror game coupled with a heart rate monitor smart wristband. We evaluated the Players' engagement with and without biofeedback. We observed a high interest of the participants for biofeedback and highlighted higher engagement when the biofeedback mechanic was fully integrated in the experience
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
International audienceThe usage of biofeedback in Virtual Reality (VR) is becoming more and more imp...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
This paper explains potential benefits of indirect biofeedback used within interactive virtual envir...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
International audienceThe usage of biofeedback in Virtual Reality (VR) is becoming more and more imp...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
This paper explains potential benefits of indirect biofeedback used within interactive virtual envir...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...