Part 4: Games-Based Learning and GamificationInternational audienceClasscraft is a digital role-playing game dedicated to classroom management. Teachers can create teams and assign an avatar to students, as well as points and ‘powers’ as rewards for desired behaviour. We conducted a study in 4 classrooms from Switzerland. The study aimed at assessing to what extent the game fosters the social component of students’ engagement. The detection of socially-engaged behaviours is based on the monitoring of players’ behaviours. We collected and analysed players’ digital traces with kTBS4LA, a platform dedicated to playing analytics. The data collected shows that social engagement varies across time or gender. This variation seems to be linked to s...
This study explores how distributing the controls of a video game among multiple players affects the...
This study explores how distributing the controls of a video game among multiple players affects the...
This study explores how distributing the controls of a video game among multiple players affects the...
© 2008-2011 IEEE. Learning games have great potential to become an integral part of new classrooms o...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
This research investigated the merits of using an established system for rating behavioral cues of i...
This research investigated the merits of using an established system for rating behavioral cues of i...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
This study explores how distributing the controls of a video game among multiple players affects the...
The thesis summarises an exploratory study of digital games being used to promote the develop...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
This study explores how distributing the controls of a video game among multiple players affects the...
This study explores how distributing the controls of a video game among multiple players affects the...
This study explores how distributing the controls of a video game among multiple players affects the...
© 2008-2011 IEEE. Learning games have great potential to become an integral part of new classrooms o...
In the last few years, digital games have become increasingly popular with both ‘hardcore’ and ‘casu...
This research investigated the merits of using an established system for rating behavioral cues of i...
This research investigated the merits of using an established system for rating behavioral cues of i...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
Social maladjustment places children at risk in early life as they are integral to many emotional, b...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
This study explores how distributing the controls of a video game among multiple players affects the...
The thesis summarises an exploratory study of digital games being used to promote the develop...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
This study explores how distributing the controls of a video game among multiple players affects the...
This study explores how distributing the controls of a video game among multiple players affects the...
This study explores how distributing the controls of a video game among multiple players affects the...