We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a goal location can be reached then we also want to compute the optimum price of doing so. Our contribution is twofold. First, we develop a theory of cost functions, which provide a comprehensive methodology for the analysis of this problem. This theory allows us to establish our second contribution, an EXPTIME algorithm for computing the optimum reachability price, which improves the existing 3EXPTIME upper bound
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
Abstract. Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of co...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterminis...
International audiencePriced timed (game) automata extend timed (game) automata with costs on both l...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
AbstractIn this paper, we prove the decidability of the minimal and maximal reachability problems fo...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
This paper introduces the model of linearly priced timed automata as an extension of timed automata,...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Probabilistic timed automata(PTA) model real-time systems with non-deterministic and stochastic beha...
In this paper we present an algorithm for efficiently computing optimal cost of reaching a goal stat...
In this paper, we prove decidability of the optimal conditional reachability problem for multi-price...
In this paper we present an algorithm for efficiently computing optimal cost of reaching a goal stat...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
Abstract. Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of co...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterminis...
International audiencePriced timed (game) automata extend timed (game) automata with costs on both l...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
AbstractIn this paper, we prove the decidability of the minimal and maximal reachability problems fo...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
This paper introduces the model of linearly priced timed automata as an extension of timed automata,...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
International audiencePriced timed games are two-player zero-sum games played on priced timed automa...
Probabilistic timed automata(PTA) model real-time systems with non-deterministic and stochastic beha...
In this paper we present an algorithm for efficiently computing optimal cost of reaching a goal stat...
In this paper, we prove decidability of the optimal conditional reachability problem for multi-price...
In this paper we present an algorithm for efficiently computing optimal cost of reaching a goal stat...
Priced timed games are two-player zero-sum games played on priced timed automata (whose locations an...
AbstractProbabilistic timed automata are a suitable formalism to model systems with real-time, nonde...
Abstract. Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of co...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondeterminis...