International audienceWhen two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players of such games have diverse objectives, or winning conditions: an applicant trying to convince her potential employer of her eligibility over that of a competitor, a prosecutor trying to convict a defendant, a politician trying to convince an electorate in a political debate, and so on. We argue that infinitary games offer a natural model for many structural characteristics of such conversations. We call such games message exchange games, and we compare them to existing game theoretic frameworks used in linguistics—for example, signaling games—and show that message exchange games are needed to handle non-cooperative conv...
Does the possibility to talk to people we interact with change the outcomes of our interactions? Com...
This paper investigates the implications of common knowledge of lan-guage on cheap talk games. A gen...
My dissertation includes three experiments to study communications in games. The first chapter uses ...
International audienceWhen two people engage in a conversation, knowingly or unknowingly, they are p...
When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players...
International audienceIn this paper we summarize concepts from earlier work and demonstrate how infi...
In this paper we summarize concepts from earlier work and demonstrate how infinite sequential games ...
International audienceIn this paper we summarize concepts from earlier work and demonstrate how infi...
International audienceIn this paper we summarize concepts from earlier work and demonstrate how infi...
In this paper we summarize concepts from earlier work and demonstrate how infinite sequential games ...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
This paper combines a literature overview of existing literature in game-theoretic pragmatics, with ...
This paper combines a literature overview of existing literature in game-theoretic pragmatics, with ...
This paper combines a survey of existing literature in game-theoretic pragmatics with new models tha...
This paper investigates the implications of common knowledge of language on cheap talk games. A gen...
Does the possibility to talk to people we interact with change the outcomes of our interactions? Com...
This paper investigates the implications of common knowledge of lan-guage on cheap talk games. A gen...
My dissertation includes three experiments to study communications in games. The first chapter uses ...
International audienceWhen two people engage in a conversation, knowingly or unknowingly, they are p...
When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players...
International audienceIn this paper we summarize concepts from earlier work and demonstrate how infi...
In this paper we summarize concepts from earlier work and demonstrate how infinite sequential games ...
International audienceIn this paper we summarize concepts from earlier work and demonstrate how infi...
International audienceIn this paper we summarize concepts from earlier work and demonstrate how infi...
In this paper we summarize concepts from earlier work and demonstrate how infinite sequential games ...
Language is arguably a powerful coordination device in real-life interactions. We here develop a gam...
This paper combines a literature overview of existing literature in game-theoretic pragmatics, with ...
This paper combines a literature overview of existing literature in game-theoretic pragmatics, with ...
This paper combines a survey of existing literature in game-theoretic pragmatics with new models tha...
This paper investigates the implications of common knowledge of language on cheap talk games. A gen...
Does the possibility to talk to people we interact with change the outcomes of our interactions? Com...
This paper investigates the implications of common knowledge of lan-guage on cheap talk games. A gen...
My dissertation includes three experiments to study communications in games. The first chapter uses ...