Various least core concepts including the classical least core of cooperative games are discussed. By a reduction from minimum cover problems, we prove that computing an element in these least cores is in general NP-hard for minimum cost spanning tree games. As a consequence, computing the nucleolus, the nucleon and the per-capita nucleolus of minimum cost spanning tree games is also NP-hard
LetN = {1,...,n} be a finite set of players andKN the complete graph on the node setN∪{0}. Assume th...
We consider a generalization of the Minimum Cost Spanning Tree (MCST) model, called the Minimum Cost...
The nucleolus is a well-known solution concept for coalitional games to fairly distribute the total ...
Various least core concepts including the classical least core of cooperative games are discussed. B...
We prove that computing the nucleolus of minimum cost spanning tree games is in general NP-hard. The...
It is a known result that for a minimum cost spanning tree (mcst) game a Core allocation can be dedu...
Abstract: Let N = {1, ... ,n} be a finite set of players and K N the complete graph on the node set ...
The minimum cost spanning tree game (mcst-game) is a well-known model within operations research gam...
The minimum-cost spanning tree game is a special class of cooperative games defined on a graph with ...
It is a known result that for a minimum cost spanning tree (mcst) game a Core allocation can be dedu...
We propose a new cost allocation rule for minimum cost spanning tree games. The new rule is a core ...
This paper deals with the problem of finding a way to distribute the cost of a minimum cost spanning...
Minimum cost spanning tree problems are well known problems in the Operations Research literature. S...
We consider a generalization of the Minimum Cost Spanning Tree (MCST) model, called the Minimum Cost...
We consider classes of TU-games. We show that we can efficiently compute an allocation in the inters...
LetN = {1,...,n} be a finite set of players andKN the complete graph on the node setN∪{0}. Assume th...
We consider a generalization of the Minimum Cost Spanning Tree (MCST) model, called the Minimum Cost...
The nucleolus is a well-known solution concept for coalitional games to fairly distribute the total ...
Various least core concepts including the classical least core of cooperative games are discussed. B...
We prove that computing the nucleolus of minimum cost spanning tree games is in general NP-hard. The...
It is a known result that for a minimum cost spanning tree (mcst) game a Core allocation can be dedu...
Abstract: Let N = {1, ... ,n} be a finite set of players and K N the complete graph on the node set ...
The minimum cost spanning tree game (mcst-game) is a well-known model within operations research gam...
The minimum-cost spanning tree game is a special class of cooperative games defined on a graph with ...
It is a known result that for a minimum cost spanning tree (mcst) game a Core allocation can be dedu...
We propose a new cost allocation rule for minimum cost spanning tree games. The new rule is a core ...
This paper deals with the problem of finding a way to distribute the cost of a minimum cost spanning...
Minimum cost spanning tree problems are well known problems in the Operations Research literature. S...
We consider a generalization of the Minimum Cost Spanning Tree (MCST) model, called the Minimum Cost...
We consider classes of TU-games. We show that we can efficiently compute an allocation in the inters...
LetN = {1,...,n} be a finite set of players andKN the complete graph on the node setN∪{0}. Assume th...
We consider a generalization of the Minimum Cost Spanning Tree (MCST) model, called the Minimum Cost...
The nucleolus is a well-known solution concept for coalitional games to fairly distribute the total ...