Abstract Background As physical and cognitive rehabilitation protocols utilizing virtual environments transition from single applications to comprehensive rehabilitation programs there is a need for a new design cycle methodology. Current human-computer interaction designs focus on usability without benchmarking technology within a user-in-the-loop design cycle. The field of virtual rehabilitation is unique in that determining the efficacy of this genre of computer-aided therapies requires prior knowledge of technology issues that may confound patient outcome measures. Benchmarking the technology (e.g., displays or data gloves) using healthy controls may provide a means of characterizing the "normal" performance range of the virtual rehabil...
In this thesis, the usability of Virtual Reality (VR) has been investigated and developed within two...
Background Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) t...
The importance of systematic usability evaluation of virtual rehabilitation systems cannot be unde...
Virtual environment (VE) design for cognitive rehabilitation necessitates a new methodology to ensur...
Virtual environments (VEs) and haptic devices increase patients’ motivation. Furthermore, they obser...
Virtual Reality (VR) has shown great potential in various training applications. In the field of cog...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Abstract Background Virtual environments (VE) are a powerful tool for various forms of rehabilitatio...
Virtual reality (VR) consists of the sensory immersion of the user in an artificially generated envi...
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-39510-4_1One ...
Abstract Available virtual reality (VR) input devices, such as controllers enabling user interaction...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
The rapid development of Virtual Reality-based technologies over the past decade is both an asset an...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
Traditional methods of movement assessment in clinical rehab are often labor intensive and provide a...
In this thesis, the usability of Virtual Reality (VR) has been investigated and developed within two...
Background Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) t...
The importance of systematic usability evaluation of virtual rehabilitation systems cannot be unde...
Virtual environment (VE) design for cognitive rehabilitation necessitates a new methodology to ensur...
Virtual environments (VEs) and haptic devices increase patients’ motivation. Furthermore, they obser...
Virtual Reality (VR) has shown great potential in various training applications. In the field of cog...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
Abstract Background Virtual environments (VE) are a powerful tool for various forms of rehabilitatio...
Virtual reality (VR) consists of the sensory immersion of the user in an artificially generated envi...
The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-39510-4_1One ...
Abstract Available virtual reality (VR) input devices, such as controllers enabling user interaction...
Stroke affects approximately fifteen million people worldwide annually, with im- paired hand functio...
The rapid development of Virtual Reality-based technologies over the past decade is both an asset an...
Emerging research confirms the need for technologically enhanced solutions to support non-pharmacolo...
Traditional methods of movement assessment in clinical rehab are often labor intensive and provide a...
In this thesis, the usability of Virtual Reality (VR) has been investigated and developed within two...
Background Many contemporary systems for neurorehabilitation utilize 3D virtual environments (VEs) t...
The importance of systematic usability evaluation of virtual rehabilitation systems cannot be unde...