A key feature of networked games in East Asia is the relationship between the adaptation of regional Asian aesthetic and narrative forms in game content, and the parallel growth in more regionally-focused marketing and distribution initiatives. This essay offers a contextual analysis of intra-Asian games networks, with reference to the production, marketing and circulation of Asian MMORPGs. My discussion locates these networks as part of broader discourses on regionalism, East Asian cultural production and Asian modernity. At the same time, I consider how these networks highlight structural asymmetry and uneven power relations within the region; and I examine the emergent use of gamer-workers known as Chinese farmers in the digital game-ite...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
From gold farmers and '100 million brain-damaged online gamers' to the world's biggest game company ...
Videogame researchers have long considered the role videogames play in different cultural, social, a...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
This collection explores the relationship between digital gaming and its cultural context by focusin...
Games are woven into webs of cultural meaning, social connection, politics, and economic change. Thi...
Games are woven into webs of cultural meaning, social connection, politics, and economic change. Thi...
This essay sets to explore the significance, mode, and complexity of videogame-playing in processes ...
This research examines the changing nature of the Asian online gaming industry and the position of ...
This collection explores the relationship between digital gaming and its cultural context by focusin...
Since the Nintendo Entertainment System in 1985, Asia has remained the center of video game hardware...
The game development industry has historically been strongly associated with a few particularly domi...
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our anal...
Essay 1 : This paper presents an ethnographic analysis of the different ways Korean game players est...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
From gold farmers and '100 million brain-damaged online gamers' to the world's biggest game company ...
Videogame researchers have long considered the role videogames play in different cultural, social, a...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
The East Asian online games boom started in South Korea in the late 1990s. Following unqualified dom...
This collection explores the relationship between digital gaming and its cultural context by focusin...
Games are woven into webs of cultural meaning, social connection, politics, and economic change. Thi...
Games are woven into webs of cultural meaning, social connection, politics, and economic change. Thi...
This essay sets to explore the significance, mode, and complexity of videogame-playing in processes ...
This research examines the changing nature of the Asian online gaming industry and the position of ...
This collection explores the relationship between digital gaming and its cultural context by focusin...
Since the Nintendo Entertainment System in 1985, Asia has remained the center of video game hardware...
The game development industry has historically been strongly associated with a few particularly domi...
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our anal...
Essay 1 : This paper presents an ethnographic analysis of the different ways Korean game players est...
[[abstract]]Game industries are rising and flourishing now because of the dvancement of information ...
From gold farmers and '100 million brain-damaged online gamers' to the world's biggest game company ...
Videogame researchers have long considered the role videogames play in different cultural, social, a...