This paper describes theoretical and practical aspects of an alternative efficient chessboard representation based on 4-bit piece coding technique. There are two main approaches used by the majority of computer chess programs: arrays and bitboards. However, after the years of researching and experimenting in chess engine Axon and its parallel version Achilles, we would like to introduce an alternative chessboard representation C. C. R. (Compact Chessboard Representation) based on a new coding technique that performs very well both on 32-bit and 64-bit hardware platforms
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Chessboard and chess piece recognition is a computer vision problem that has not yet been efficientl...
Chess has been a subject of study in artificial intelligence for many decades, and chess agent progr...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
This thesis describes process of creating chess program allowing human play against computer. First ...
This thesis focuses on describing required components in the process of creation of modern chess app...
U ovom radu opisani su kljucni dijelovi i principi rada šahovskih programa koji pretražuju i vrednu...
U ovom radu implementiran je šahovski računalni program koristeći bit-bord model šahovske ploče. Pro...
This thesis deals with an analysis and evaluation of methods and algorithms needed for successfull i...
Abstract: We will try to tackle both the theoretical and practical aspects of a very important prob...
U ovom radu izrađen je računalni igrač za igru šah pomoću programskog jezika Java. Sustav koji ostva...
Bakalaura darbs “Bitu dēļu tehnoloģijas pielietojums šaha aplikācijas izstrādē” ir veltīts šaha liet...
U ovom radu opisani su teorijski principi šaha te je implementiran program koji na temelju aktualne ...
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Chessboard and chess piece recognition is a computer vision problem that has not yet been efficientl...
Chess has been a subject of study in artificial intelligence for many decades, and chess agent progr...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
Bitboards allow the efficient encoding of games for computer play and the application of fast bitwis...
This thesis describes process of creating chess program allowing human play against computer. First ...
This thesis focuses on describing required components in the process of creation of modern chess app...
U ovom radu opisani su kljucni dijelovi i principi rada šahovskih programa koji pretražuju i vrednu...
U ovom radu implementiran je šahovski računalni program koristeći bit-bord model šahovske ploče. Pro...
This thesis deals with an analysis and evaluation of methods and algorithms needed for successfull i...
Abstract: We will try to tackle both the theoretical and practical aspects of a very important prob...
U ovom radu izrađen je računalni igrač za igru šah pomoću programskog jezika Java. Sustav koji ostva...
Bakalaura darbs “Bitu dēļu tehnoloģijas pielietojums šaha aplikācijas izstrādē” ir veltīts šaha liet...
U ovom radu opisani su teorijski principi šaha te je implementiran program koji na temelju aktualne ...
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Chessboard and chess piece recognition is a computer vision problem that has not yet been efficientl...