War videogames raise a lot of controversy in the educational field and are by far the most played videogames worldwide. This study explores the factors that encouraged gamers to choose war videogames with a sample of 387 Call of Duty players. The motivational factors were pinpointed using a non-experimental descriptive exploratory study through an online Likert-type survey that was valid and reliable (Cronbach’s α = 0.897, Kaiser-Meyer-Olkin coefficient, KMO: 0.903). A factor analysis with varimax rotation was applied, which yielded 7 dimensions: graphics/playability; social interaction; learning; challenge/overcoming; fantasy; fun; and competition. Considering the score obtained for each dimension, it can be concluded that the most influen...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
A mixed methods design was used to identify factors associated with motivational engagement in video...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
The impact of chronic violent video game play on player’s aggressive behaviors have been a passionat...
Recent research has found that age and playing experience moderates people’s opinions regarding vide...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
Computer games are well established forms of entertainment which have been shown to promote t...
The aim of the current research was to identify factors that are associated with the amount of time ...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...
War videogames raise a lot of controversy in the educational field and are by far the most played vi...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
A mixed methods design was used to identify factors associated with motivational engagement in video...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
The impact of chronic violent video game play on player’s aggressive behaviors have been a passionat...
Recent research has found that age and playing experience moderates people’s opinions regarding vide...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
A mixed methods design was used to identify factors associated with motivational engagement in video...
A mixed methods design was used to identify factors associated with motivational engagement in video...
Computer games are well established forms of entertainment which have been shown to promote t...
The aim of the current research was to identify factors that are associated with the amount of time ...
A risk associated with the use of games in training and education is that players "game the game,"\u...
A key motive in using gaming for educational purposes is to enhance user motivation and involvement ...
© 2014 IEEE. In this paper we explore the motivations of players for engagement in Massively Multipl...