We consider the problem of obtaining sparse positional strategies for safety games. Such games are a commonly used model in many formal methods, as they make the interaction of a system with its environment explicit. Often, a winning strategy for one of the players is used as a certificate or as an artefact for further processing in the application. Small such certificates, i.e., strategies that can be written down very compactly, are typically preferred. For safety games, we only need to consider positional strategies. These map game positions of a player onto a move that is to be taken by the player whenever the play enters that position. For representing positional strategies compactly, a common goal is to minimize the number of position...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
Abstract. We consider crash games which are a generalization of parity games in which the play value...
We consider concurrent games played on graphs. At every round of a game, each player simultaneously ...
We consider the problem of obtaining sparse positional strategies for safety games. Such games are a...
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically har...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, i...
Abstract. Finite turn-based safety games have been used for very dif-ferent problems such as the syn...
We study multiplayer games in which the participants have access to only limited randomness. This co...
Abstract—We transform a Muller game with n vertices into a safety game with (n!)3 vertices whose sol...
For the unbiased Maker-Breaker game, played on the hypergraph H, let τM(H) be the smallest integer t...
This paper provides an overview of different approaches for handling extensive games. It focuses on ...
We study games where two players are coloring edges of infinite complete graph. Both players are try...
We consider two-player games over graphs and give tight bounds on the memory size of strategies ensu...
We consider concurrent games played on graphs. At every round of the game, each player simultaneousl...
A two-player game is sparse if most of its payoff entries are zeros. We show that the problem of com...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
Abstract. We consider crash games which are a generalization of parity games in which the play value...
We consider concurrent games played on graphs. At every round of a game, each player simultaneously ...
We consider the problem of obtaining sparse positional strategies for safety games. Such games are a...
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically har...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, i...
Abstract. Finite turn-based safety games have been used for very dif-ferent problems such as the syn...
We study multiplayer games in which the participants have access to only limited randomness. This co...
Abstract—We transform a Muller game with n vertices into a safety game with (n!)3 vertices whose sol...
For the unbiased Maker-Breaker game, played on the hypergraph H, let τM(H) be the smallest integer t...
This paper provides an overview of different approaches for handling extensive games. It focuses on ...
We study games where two players are coloring edges of infinite complete graph. Both players are try...
We consider two-player games over graphs and give tight bounds on the memory size of strategies ensu...
We consider concurrent games played on graphs. At every round of the game, each player simultaneousl...
A two-player game is sparse if most of its payoff entries are zeros. We show that the problem of com...
We consider infinite two-player games on pushdown graphs, the reachability game where the first play...
Abstract. We consider crash games which are a generalization of parity games in which the play value...
We consider concurrent games played on graphs. At every round of a game, each player simultaneously ...