End users' expertise in the development of new applications is acknowledged in user-centered and participatory design. Similarly, children's experience of what they find enjoyable and how they learn is a valuable source of inspiration for the design of products intended for them. In this paper, we explore experiences obtained from collaboration with elementary school children in the design of learning environments, based on three projects and three requirements gathering techniques. We also discuss how the children experienced the participation. The children's contribution yielded useful, both expected and unanticipated, outcomes in regard to the user interface and contents of the learning environments under development. Moreover, we presen...
This paper focuses on how to design a childrens game to help them realize that they can have a posit...
This paper discusses leveraging design thinking techniques for involving children in serious game de...
<p>Communication technology drives new opportunities and expectations for employees to collaborate a...
Various methodologies have been proposed to design technologies for children in partnership with chi...
Many existing studies discuss the participation of children as design partners in the development of...
Research work shows that participatory game design with children faces several challenges, which are...
This paper reports on the development of game design ideas by children. These were specified in stru...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
We explore the roles children play in the design and evaluation of technological tools in a formal e...
Gamification is increasingly used in the education context due to its engaging and motivating featur...
The paper presents an empirical study centred on a participatory game design activity with 8–10 year...
We explore the roles children play in the design and evaluation of technological tools in a formal e...
The school context provides a fruitful and at the same challenging environment to get children engag...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
In this paper, we discuss the applicability of using design patterns to enhance the participation of...
This paper focuses on how to design a childrens game to help them realize that they can have a posit...
This paper discusses leveraging design thinking techniques for involving children in serious game de...
<p>Communication technology drives new opportunities and expectations for employees to collaborate a...
Various methodologies have been proposed to design technologies for children in partnership with chi...
Many existing studies discuss the participation of children as design partners in the development of...
Research work shows that participatory game design with children faces several challenges, which are...
This paper reports on the development of game design ideas by children. These were specified in stru...
Schools have adopted digital technologies as a strategy for learning and teaching activities because...
We explore the roles children play in the design and evaluation of technological tools in a formal e...
Gamification is increasingly used in the education context due to its engaging and motivating featur...
The paper presents an empirical study centred on a participatory game design activity with 8–10 year...
We explore the roles children play in the design and evaluation of technological tools in a formal e...
The school context provides a fruitful and at the same challenging environment to get children engag...
Despite a growing interest in player-centred methods for serious games, little is known on how to ac...
In this paper, we discuss the applicability of using design patterns to enhance the participation of...
This paper focuses on how to design a childrens game to help them realize that they can have a posit...
This paper discusses leveraging design thinking techniques for involving children in serious game de...
<p>Communication technology drives new opportunities and expectations for employees to collaborate a...