Abstract Background 2D and 3D virtual reality platforms are used for designing individualized training environments for post-stroke rehabilitation. Virtual environments (VEs) are viewed using media like head mounted displays (HMDs) and large screen projection systems (SPS) which can influence the quality of perception of the environment. We estimated if there were differences in arm pointing kinematics when subjects with and without stroke viewed a 3D VE through two different media: HMD and SPS. Methods Two groups of subjects participated (healthy control, n = 10, aged 53.6 ± 17.2 yrs; stroke, n = 20, 66.2 ± 11.3 yrs). Arm motor impairment and spasticity were assessed in the stroke group which was divided into mild (n = 10) and moderate-to-...
Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various stud...
Post-stroke neurorehabilitation based on virtual therapies are performed completing repetitive exerc...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Recent innovations in the field of virtual reality, such as the Oculus Rift head mounted display, pr...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Virtual reality environments (VEs) are new tools to improve functional recovery in stroke survivors....
Background: The relearning of movements after brain injury can be optimized by providing intensive, ...
A person who has suffered a stroke may face upper limb motor impairments. Many daily life’s tasks i...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...
Abstract. Stroke patients report hand function as the most disabling motor deficit. Current evidence...
Abstract — Virtual reality-based rehabilitation systems in-volving first-person object manipulation ...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various stud...
Post-stroke neurorehabilitation based on virtual therapies are performed completing repetitive exerc...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Recent innovations in the field of virtual reality, such as the Oculus Rift head mounted display, pr...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Virtual reality environments (VEs) are new tools to improve functional recovery in stroke survivors....
Background: The relearning of movements after brain injury can be optimized by providing intensive, ...
A person who has suffered a stroke may face upper limb motor impairments. Many daily life’s tasks i...
Virtual reality (VR) is a promising tool to promote motor (re)learning in healthy users and brain-in...
Abstract. Stroke patients report hand function as the most disabling motor deficit. Current evidence...
Abstract — Virtual reality-based rehabilitation systems in-volving first-person object manipulation ...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
There is increasing interest in using virtual reality (VR) in robotic neurorehabilitation. However, ...
Virtual reality (VR)-based therapies are widely used in stroke rehabilitation. Although various stud...
Post-stroke neurorehabilitation based on virtual therapies are performed completing repetitive exerc...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...