Technological advances that involve human sensorimotor processes can have both intended and unintended effects on the central nervous system (CNS). This mini-review focuses on the use of virtual environments (VE) to augment brain functions by enhancing perception, eliciting automatic motor behavior, and inducing sensorimotor adaptation. VE technology is becoming increasingly prevalent in medical rehabilitation, training simulators, gaming, and entertainment. Although these VE applications have often been shown to optimize outcomes, whether it be to speed recovery, reduce training time, or enhance immersion and enjoyment, there are inherent drawbacks to environments that can potentially change sensorimotor calibration. Across numerous VE st...
The development of more effective rehabilitative interventions requires a better understanding of ho...
Research was carried out on the effects of aging and sensory motor defi cits following strokes with ...
Previous experiences on vestibular compensation showed that multi sensorial stimulations affect post...
The overall goal of this study is to examine the extent to which exposure to virtual reality (VR) sy...
One critical unresolved issue related to the safe use of virtual environments (VEs) is maladaptive s...
As a research tool, virtual environments (VEs) hold immense promise for brain scientists. Yet to ful...
Virtual reality environments are increasingly being used to encourage individuals to exercise more r...
Virtual reality environments are increasingly being used to encourage individuals to exercise more r...
Abstract Our access to computer-generated worlds changes the way we feel, how we think, and how we ...
The present study was conducted to empirically examine the effect of adaptation training and transfe...
The ability to handle sensory conflicts and use the most appropriate sensory information is vital fo...
The present study was conducted to empirically examine the effect of adaptation training and transfe...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
Using a visuo-vestibular adaptation paradigm, we measured how the richness/realism of the visual sce...
Prism adaptation is a method for studying visuomotor plasticity in healthy individuals, as well as f...
The development of more effective rehabilitative interventions requires a better understanding of ho...
Research was carried out on the effects of aging and sensory motor defi cits following strokes with ...
Previous experiences on vestibular compensation showed that multi sensorial stimulations affect post...
The overall goal of this study is to examine the extent to which exposure to virtual reality (VR) sy...
One critical unresolved issue related to the safe use of virtual environments (VEs) is maladaptive s...
As a research tool, virtual environments (VEs) hold immense promise for brain scientists. Yet to ful...
Virtual reality environments are increasingly being used to encourage individuals to exercise more r...
Virtual reality environments are increasingly being used to encourage individuals to exercise more r...
Abstract Our access to computer-generated worlds changes the way we feel, how we think, and how we ...
The present study was conducted to empirically examine the effect of adaptation training and transfe...
The ability to handle sensory conflicts and use the most appropriate sensory information is vital fo...
The present study was conducted to empirically examine the effect of adaptation training and transfe...
To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visuali...
Using a visuo-vestibular adaptation paradigm, we measured how the richness/realism of the visual sce...
Prism adaptation is a method for studying visuomotor plasticity in healthy individuals, as well as f...
The development of more effective rehabilitative interventions requires a better understanding of ho...
Research was carried out on the effects of aging and sensory motor defi cits following strokes with ...
Previous experiences on vestibular compensation showed that multi sensorial stimulations affect post...