We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on GRAPE-5 and GRAPE-6A systems, special-purpose hardware accelerators for gravitational many-body simulations. In our PPPM and TreePM implementations on GRAPE, the computational time is significantly reduced compared with the conventional implementations without GRAPE, especially under the strong particle clustering, and almost constant irrespective of the degree of particle clustering. We carry out the survey of two simulation parameters, the PM grid spacing and the opening parameter for the most optimal combination of force accuracy and computational speed. We also describe the parallelization of these implementations on a PC-GRAPE cluster, ...
We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
Abstract We discuss the performance characteristics of using the modification of the tree code sugge...
We describe a parallel, cosmological N-body code based on a hybrid scheme using the particle-mesh (P...
A combined N-body/hydrodynamical code is presented. Hydrodynamical properties are determined using s...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
I review the Marseille GRAPE systems and the N-body simulations done with them. I first describe bri...
We have developed Remote-GRAPE, a subroutine library to use the special purpose computer GRAPE-3A. T...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
. Smoothed particle hydrodynamics (SPH) is a Lagrangian method using a particle approach to solve th...
Although poor for small dynamic scales, the Particle-Mesh (PM) model allows in astrophysics good ins...
We describe a hybrid technique for carrying out large N-Body simulations to study formation and evol...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
I describe here the performances of a parallel treecode with individual particle timesteps. The code...
During the last decades, Multigrid methods have been extensively used for solving large sparse linea...
We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
Abstract We discuss the performance characteristics of using the modification of the tree code sugge...
We describe a parallel, cosmological N-body code based on a hybrid scheme using the particle-mesh (P...
A combined N-body/hydrodynamical code is presented. Hydrodynamical properties are determined using s...
An improved implementation of an N-body code for simulating collisionless cosmological dynamics is p...
I review the Marseille GRAPE systems and the N-body simulations done with them. I first describe bri...
We have developed Remote-GRAPE, a subroutine library to use the special purpose computer GRAPE-3A. T...
We present performance measurements of direct gravitational N-body simulation on the grid, with and ...
. Smoothed particle hydrodynamics (SPH) is a Lagrangian method using a particle approach to solve th...
Although poor for small dynamic scales, the Particle-Mesh (PM) model allows in astrophysics good ins...
We describe a hybrid technique for carrying out large N-Body simulations to study formation and evol...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
I describe here the performances of a parallel treecode with individual particle timesteps. The code...
During the last decades, Multigrid methods have been extensively used for solving large sparse linea...
We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable...
I describe here the performance of a parallel treecode with individual particle timesteps. The code ...
Abstract We discuss the performance characteristics of using the modification of the tree code sugge...