In the present paper, we investigate the properties of the sound generated by rubbing two objects. It is clear that the sound is generated because of the rubbing between the contacting rough surfaces of the objects. A model is presented to account for the role played by the surface roughness. The results indicate that tonal features of the sound can be generated due to the finiteness of the rubbing surfaces. In addition, the analysis shows that with increasing rubbing speed, more and more high frequency tones can be excited and the frequency band gets broader and broader, a feature which appears to agree with our intuition or experience
International audienceIn this paper, we propose a control strategy for synthesized continuous intera...
The auditory perception of materials is a popular topic in the study of non-vocal sound-source perce...
Abstract. This research, based on the action/object paradigm that pro-poses that sounds result from ...
When people interact manually with solid objects, the interactions are generally coupled with rubbin...
In a previous study with synthesized rubbing sounds the effect of the high-pass cut-off frequency an...
International audienceThis article presents an experiment and numerical simulation on friction noise...
The sounds produced when we touch textured surfaces frequently provide information regarding the str...
The sounds produced when we touch textured surfaces frequently provide information regarding the str...
The roughness noise, radiated from the contact area of two sliding and rough solids under light load...
Object interactions – collisions, scraping and rolling – create many of the sounds that we hear in t...
In this paper, we investigate a control strategy of synthesized inter-action-sounds. The framework o...
cote interne IRCAM: Lagrange10aNational audienceThis paper introduces an analysis/synthesis scheme t...
National audienceThe friction properties of surfaces can be investigated via acoustic sensors that m...
Besides vision and audition, everyday materials can be passively explored also using touch if they p...
The design approach outlined in this chapter can be roughly referred to as low-level modeling. The b...
International audienceIn this paper, we propose a control strategy for synthesized continuous intera...
The auditory perception of materials is a popular topic in the study of non-vocal sound-source perce...
Abstract. This research, based on the action/object paradigm that pro-poses that sounds result from ...
When people interact manually with solid objects, the interactions are generally coupled with rubbin...
In a previous study with synthesized rubbing sounds the effect of the high-pass cut-off frequency an...
International audienceThis article presents an experiment and numerical simulation on friction noise...
The sounds produced when we touch textured surfaces frequently provide information regarding the str...
The sounds produced when we touch textured surfaces frequently provide information regarding the str...
The roughness noise, radiated from the contact area of two sliding and rough solids under light load...
Object interactions – collisions, scraping and rolling – create many of the sounds that we hear in t...
In this paper, we investigate a control strategy of synthesized inter-action-sounds. The framework o...
cote interne IRCAM: Lagrange10aNational audienceThis paper introduces an analysis/synthesis scheme t...
National audienceThe friction properties of surfaces can be investigated via acoustic sensors that m...
Besides vision and audition, everyday materials can be passively explored also using touch if they p...
The design approach outlined in this chapter can be roughly referred to as low-level modeling. The b...
International audienceIn this paper, we propose a control strategy for synthesized continuous intera...
The auditory perception of materials is a popular topic in the study of non-vocal sound-source perce...
Abstract. This research, based on the action/object paradigm that pro-poses that sounds result from ...