We have developed Remote-GRAPE, a subroutine library to use the special purpose computer GRAPE-3A. The GRAPE-3A can efficiently calculate gravitational force between particles, and construct neighbor lists. All other calculations are performed on the host workstation (WS) which is directly connected to GRAPE. The use of GRAPE for Smoothed Particle Hydrodynamics (GRAPE-SPH) can in principle greatly speed up the calculations on WS. However the current bottleneck of GRAPE-SPH is that its performance is limited by the speed of the host WS. To solve this problem, we implement Remote-GRAPE; it allows us to run applications which use GRAPE-3A hardware on the significantly faster computers than the physical host WS. Thus, we can take advantage of t...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
A combined N-body/hydrodynamical code is presented. Hydrodynamical properties are determined using s...
The GRAPE-4, the world's fastest computer in 1995-1997, has produced some major scientific results, ...
We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on...
. Smoothed particle hydrodynamics (SPH) is a Lagrangian method using a particle approach to solve th...
We have implemented the fast multipole method (FMM) on a special-purpose computer GRAPE (GRAvity piP...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
AbstractWe overview our GRAvity PipE (GRAPE) project to develop special-purpose computers for astrop...
We have developed PROGRAPE-1 (PROgrammable GRAPE-1), a programmable multi-purpose computer for many-...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
I review the Marseille GRAPE systems and the N-body simulations done with them. I first describe bri...
A method of adapting smoothed particle hydrodynamics (SPH) with periodic boundary conditions for use...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...
A combined N-body/hydrodynamical code is presented. Hydrodynamical properties are determined using s...
The GRAPE-4, the world's fastest computer in 1995-1997, has produced some major scientific results, ...
We present Particle-Particle-Particle-Mesh (PPPM) and Tree Particle-Mesh (TreePM) implementations on...
. Smoothed particle hydrodynamics (SPH) is a Lagrangian method using a particle approach to solve th...
We have implemented the fast multipole method (FMM) on a special-purpose computer GRAPE (GRAvity piP...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
AbstractWe overview our GRAvity PipE (GRAPE) project to develop special-purpose computers for astrop...
We have developed PROGRAPE-1 (PROgrammable GRAPE-1), a programmable multi-purpose computer for many-...
This paper outlines the problems found in the parallelization of SPH (Smoothed Particle Hydrodynamic...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
I review the Marseille GRAPE systems and the N-body simulations done with them. I first describe bri...
A method of adapting smoothed particle hydrodynamics (SPH) with periodic boundary conditions for use...
Direct-summation N-body algorithms compute the gravitational interaction between stars in an exact w...
We present the results of gravitational direct $N$-body simulations using the commercial graphics pr...
This study concerns an implementation of smoothed particle hydrodynamics (SPH) fluid simulation on a...