In the literature on religion in games, two broad types of religion have been depicted: on the one hand, historical religions—Christian, Muslim and Buddhist narratives, tropes and symbols—and, on the other hand, fiction-based religion, referring to fantasy, myth and popular culture. In this article we aim to describe, analyze and explain the emergence of a new, unacknowledged repertoire. Building on two case studies—Fallout 3 and Horizon: Zero Dawn—we argue that modern technology (computers, AI, VR, androids) itself is becoming a sacred object of veneration in fiction, specifically in post-apocalyptic games that imagine man-made annihilation. Although the themes and topics differ, this emergent form of techno-religion in game narratives is ...
In the last years, the analysis of postmodern religiosity and respective elements within videogames ...
The purpose of this essay is an attempt to create a “first basis” of reliability for religious conte...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
In the literature on religion in games, two broad types of religion have been depicted: on the one h...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
This article considers several instances of biblical reception in the science-fiction role-playing g...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
While we often see games as less serious or at least less transcendental than religion there is reas...
(in English): In videogames we frequently come across religions created by game designers for the so...
In ‘secular’ Western societies, religious topics permeate media texts of books, films, series and ga...
Once a niche part of the cyber community, video games today represent one of the major industries an...
This article considers several instances of biblical reception in the science-fiction role-playing g...
In the last years, the analysis of postmodern religiosity and respective elements within videogames ...
The purpose of this essay is an attempt to create a “first basis” of reliability for religious conte...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...
In the literature on religion in games, two broad types of religion have been depicted: on the one h...
Young people in the West are more likely to encounter religion in videogames than in places of worsh...
In this article, the author proposes a multi-layered methodology for researching religion in video g...
This article considers several instances of biblical reception in the science-fiction role-playing g...
Video game studies are a relative young but flourishing academic discipline. But within game studies...
Videogames are an expressive medium. Much like with other forms for entertainment and popular cultur...
Many games play with religious symbols or construct symbolic universes to be understood as religi...
While we often see games as less serious or at least less transcendental than religion there is reas...
(in English): In videogames we frequently come across religions created by game designers for the so...
In ‘secular’ Western societies, religious topics permeate media texts of books, films, series and ga...
Once a niche part of the cyber community, video games today represent one of the major industries an...
This article considers several instances of biblical reception in the science-fiction role-playing g...
In the last years, the analysis of postmodern religiosity and respective elements within videogames ...
The purpose of this essay is an attempt to create a “first basis” of reliability for religious conte...
In an age of supposed secularization, millions of players are engaging daily with fictional worlds t...