Architecting Bodies by Immersive Gestures, proposes play-legged embodied design thinking to move from the body of architecture to architecting bodies. The immersive approach, coined waying, proposes to bodymindly engage with mess, draw on the fragilities of bodyminds and environments and urge movement in the broadest sense. Waying is simultaneously a movement, a walk, a performative practice of way making and architecting bodies that does not represent time-space-matter but creates it (on a 1:1 scale). Waying came into being as a result of bodily exploring the conceptual apparatus of becoming and designing actionables that are operative on two levels. The first level of operation is of direct embodied immersion of the author/learner's bodym...
Embodied experience is defined by the way we understand, engage with and act in the world. However, ...
Computer interfaces are evolving from mere aids for number crunching into active partners in creativ...
Movement-based interactive systems for play came into the spotlight over a decade ago, and were met ...
Embodied worldmaking explores the transdisciplinary creative intersection of embodied movement pract...
This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlight...
Swing that thing : moving to move represents a systematic investigation of the poetic valence of bod...
Deposited with permission of the author. © 2009 Dr. Inger Blackford MewburnPrevious studies of the d...
This article studies the visibility of creative acts and how some qualities of future architectural ...
Dancing with design: some insights from the perspective of human evolution on the relationship betwe...
With this project I propose that embodiment can be more emphasized and better supported in space-des...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
I have used the imaginative process of Ideokinesis, as an embodied and performed\ud methodology, whe...
The human body is what we come to know the world by. Everything is relative. Using a body centred ap...
University of Technology, Sydney. Faculty of Engineering and Information Technology.This thesis deve...
Embodied experience is defined by the way we understand, engage with and act in the world. However, ...
Computer interfaces are evolving from mere aids for number crunching into active partners in creativ...
Movement-based interactive systems for play came into the spotlight over a decade ago, and were met ...
Embodied worldmaking explores the transdisciplinary creative intersection of embodied movement pract...
This chapter is not a guide to embodied thinking, but rather a critical call to action. It highlight...
Swing that thing : moving to move represents a systematic investigation of the poetic valence of bod...
Deposited with permission of the author. © 2009 Dr. Inger Blackford MewburnPrevious studies of the d...
This article studies the visibility of creative acts and how some qualities of future architectural ...
Dancing with design: some insights from the perspective of human evolution on the relationship betwe...
With this project I propose that embodiment can be more emphasized and better supported in space-des...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
After a decade of movement-based interaction in human–computer interaction, designing for the moving...
I have used the imaginative process of Ideokinesis, as an embodied and performed\ud methodology, whe...
The human body is what we come to know the world by. Everything is relative. Using a body centred ap...
University of Technology, Sydney. Faculty of Engineering and Information Technology.This thesis deve...
Embodied experience is defined by the way we understand, engage with and act in the world. However, ...
Computer interfaces are evolving from mere aids for number crunching into active partners in creativ...
Movement-based interactive systems for play came into the spotlight over a decade ago, and were met ...