The objective of this literature overview paper is to inform the healthcare informatics reader, who is new to gameful design, and introduce him or her into the domain of serious games and gamification for health. This paper aims to inspire readers by a lower level description of the opportunities offered by gameful design and apply it in the healthcare informatics domain. Furthermore, to ensure that gameful design apps are well implemented, designers and researchers of these technologies need to understand the mechanisms of gameful design and tailor gamification mechanics accordingly. Based on this literature overview, we propose design guidelines researchers can use to implement gameful design in their healthcare informatics projects.statu...
Gamification is a conceptual framework to apply game elements and techniques to improve the interest...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
This paper discusses gamification as an emerging area of research in medical health application deve...
This dissertation explores the application of game mechanics in context such as electronic health (e...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Gamification is the design nexus between psychology and technology; thus, the ensemble of game desig...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
Gamification is a promising approach to tackle users’ infrequent and decreasing use of health apps. ...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Background: Gameful designs (gamification), using design pieces and concepts typically found in the ...
Gamification is a conceptual framework to apply game elements and techniques to improve the interest...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
The objective of this literature overview paper is to inform the healthcare informatics reader, who ...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Gamification is defined as the use of game design elements in contexts other than gaming to increase...
Game-based approaches (gamification) can provide ideal strategies for health promotion, prevention, ...
This paper discusses gamification as an emerging area of research in medical health application deve...
This dissertation explores the application of game mechanics in context such as electronic health (e...
A serious game is a type of game that is designed for a primary purpose other than entertainment. In...
Gamification is the design nexus between psychology and technology; thus, the ensemble of game desig...
Abstract The current research focuses on serious games (SG) in the healthcare sector. The objective...
Gamification is a promising approach to tackle users’ infrequent and decreasing use of health apps. ...
The use of gamification in healthcare has been receiving a great deal of attention in both academic ...
Background: Gameful designs (gamification), using design pieces and concepts typically found in the ...
Gamification is a conceptual framework to apply game elements and techniques to improve the interest...
The use of gamification in the health context, especially to trigger behavior change, has assumed a ...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...