One of the most popular scenarios for advertising interactive surfaces in the home is their support for solving co-located collaborative tasks. Examples include joint planning of events (e.g., holidays) or deciding on a shared purchase (e.g., a present for a common friend). However, this usually implies that all interactions with information happen on the common display. This is in contrast to the current practices to use personal devices and further, most people's behavior to constantly switch between individual and group phases because people have differing search strategies, preferences, etc. We therefore investigated how the combination of personal devices and a simple way of exchanging information between these devices and an interacti...
Part 1: Long and Short PapersInternational audienceMulti-touch tabletop systems promise to enhance c...
Recent technology improvements have led to two trends - larger display screens in the home and more...
An attempt is made to characterize situations in which the use of mobile devices can be useful for t...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
Personal mobile devices such as mobile phones, tablets, fitness wristbands, and smart watches are be...
Researchers have noted conflicting trends in collaboration technologies between delivering more info...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...
Large display walls and personal devices such as Smart-phones have complementary characteristics. Wh...
In mixed-focus collaboration, group members create content both individually as a kind of groundwork...
Even though mobile devices are ubiquitous and users often own several of them, using them in concert...
There is a growing concern that smartphone usage in front of family or friends can be bothersome and...
Abstract We explore the diffi culties involved with tightly coupled collaborative work on mobile dev...
Abstract. Multi-touch tabletop systems promise to enhance collaboration in multi-display (MDE) envir...
In multi-user and multi-device environments, users want to focus on the task at hand, while taking f...
Part 1: Long and Short PapersInternational audienceMulti-touch tabletop systems promise to enhance c...
Recent technology improvements have led to two trends - larger display screens in the home and more...
An attempt is made to characterize situations in which the use of mobile devices can be useful for t...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
One of the most popular scenarios for advertising interactive surfaces in the home is their support ...
Personal mobile devices such as mobile phones, tablets, fitness wristbands, and smart watches are be...
Researchers have noted conflicting trends in collaboration technologies between delivering more info...
Mobile devices are increasingly becoming an important part of technology. As the demand for handling...
Large display walls and personal devices such as Smart-phones have complementary characteristics. Wh...
In mixed-focus collaboration, group members create content both individually as a kind of groundwork...
Even though mobile devices are ubiquitous and users often own several of them, using them in concert...
There is a growing concern that smartphone usage in front of family or friends can be bothersome and...
Abstract We explore the diffi culties involved with tightly coupled collaborative work on mobile dev...
Abstract. Multi-touch tabletop systems promise to enhance collaboration in multi-display (MDE) envir...
In multi-user and multi-device environments, users want to focus on the task at hand, while taking f...
Part 1: Long and Short PapersInternational audienceMulti-touch tabletop systems promise to enhance c...
Recent technology improvements have led to two trends - larger display screens in the home and more...
An attempt is made to characterize situations in which the use of mobile devices can be useful for t...