The choice of a particular genre in serious game design often seems ad hoc or motivated by gamers’ preference or pure pragmatic issues such as choice of platform. Although these are probably valid and justified reasons, an inconsiderable choice of game genre might contribute to a failure of conveying the learning content and, in addition, lead to a decrease in game enjoyment. Indeed, there might be a link between a specific learning content and the ‘best’ possible game genre to approach this content. With the analysis of four game examples with different genres and in different fields, we want to explore the appropriateness of game genres for learning contents, and point to the need for further research in order to improve learning outcomes...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This chapter will make a connection between game genres, game characteristics, and constructivist te...
The choice of a particular genre in serious game design often seems ad hoc or motivated by gamers’ p...
A number of frameworks based on the idea of serious game genres or categories have been developed to...
As the usage of commercial, off-the-shelf computer games as teaching tools are being discussed and e...
This paper presents a study of the most successful games during the last 34 last years (1986 – 2019)...
Serious games have become a key segment in the games market as well as in academic research. Althoug...
The term serious game refers to a software or hardware application developed with technology and gam...
Game Genre Evolution for Educational Games Introduction Mass media, such as radio and television, ar...
Ph.D. University of Hawaii at Manoa 2014.Includes bibliographical references.Video games are more th...
Serious games use instructional and video game elements for nonentertainment purposes. Serious games...
As research continues into the use of computer games for educational purposes, educators still appea...
Computer games are well established forms of entertainment which have been shown to promote t...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This chapter will make a connection between game genres, game characteristics, and constructivist te...
The choice of a particular genre in serious game design often seems ad hoc or motivated by gamers’ p...
A number of frameworks based on the idea of serious game genres or categories have been developed to...
As the usage of commercial, off-the-shelf computer games as teaching tools are being discussed and e...
This paper presents a study of the most successful games during the last 34 last years (1986 – 2019)...
Serious games have become a key segment in the games market as well as in academic research. Althoug...
The term serious game refers to a software or hardware application developed with technology and gam...
Game Genre Evolution for Educational Games Introduction Mass media, such as radio and television, ar...
Ph.D. University of Hawaii at Manoa 2014.Includes bibliographical references.Video games are more th...
Serious games use instructional and video game elements for nonentertainment purposes. Serious games...
As research continues into the use of computer games for educational purposes, educators still appea...
Computer games are well established forms of entertainment which have been shown to promote t...
Computer games are well-established forms of entertainment which have been shown to promote the deve...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
This chapter discusses educational aspects and possibilities of serious games. For researchers as we...
This chapter will make a connection between game genres, game characteristics, and constructivist te...