When working with youngsters with intellectual disabilities, it is often a challenge to teach them ‘boring’ content (e.g. the ‘rules of daily living’ in their school or care-center). In this paper we propose a serious gaming approach in order to facilitate the learning process. The novelty in our concept is that we decouple the game and the didactical content, which allows us to transfer the learning to the youngster’s leisure time. In our research, we built a framework containing several (fun) games and an administration environment that facilitates the creation of learning content. In a user experiment, measuring the user’s joy and motivation we found that the subjects enjoyed playing the games and were very attentive when the didactical ...
We tested the idea to develop the educational aspirations of the disabled in a multime...
This paper describes IntegraGame a game for professional training and social empowerment of persons ...
People with intellectual disabilities are a part of our society, but unfortunately, they are often e...
Spe-Ler (which is an acronym for the Dutch 'Spelend Leren' (Learn while playing)) creates a gaming e...
The purpose of this paper is to present a series of observations made by researchers and educators o...
International audienceOur work addresses the development of a Serious Game for the diagnostic and le...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Video games that are used as teaching tools are called serious games. However, there is an important...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
The purpose of this study is to examine the users’ experience of the game Planera Mera and what part...
In a one year old study, students with mild and moderate intellectual disability, used serious games...
This work introduces an edutainment system specifically designed to help children with intellectual ...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
This research study examined whether the use of educational games in one of Multifunctional Room col...
This paper introduces the “Intelligent Serious Games for Social and Cognitive Competence” project. T...
We tested the idea to develop the educational aspirations of the disabled in a multime...
This paper describes IntegraGame a game for professional training and social empowerment of persons ...
People with intellectual disabilities are a part of our society, but unfortunately, they are often e...
Spe-Ler (which is an acronym for the Dutch 'Spelend Leren' (Learn while playing)) creates a gaming e...
The purpose of this paper is to present a series of observations made by researchers and educators o...
International audienceOur work addresses the development of a Serious Game for the diagnostic and le...
The purpose of this paper is to present a series of observations made by researchers and educators o...
Video games that are used as teaching tools are called serious games. However, there is an important...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
The purpose of this study is to examine the users’ experience of the game Planera Mera and what part...
In a one year old study, students with mild and moderate intellectual disability, used serious games...
This work introduces an edutainment system specifically designed to help children with intellectual ...
Game Based Learning in the special education classroom is still regarded with skepticism by educator...
This research study examined whether the use of educational games in one of Multifunctional Room col...
This paper introduces the “Intelligent Serious Games for Social and Cognitive Competence” project. T...
We tested the idea to develop the educational aspirations of the disabled in a multime...
This paper describes IntegraGame a game for professional training and social empowerment of persons ...
People with intellectual disabilities are a part of our society, but unfortunately, they are often e...