We have recently proposed a new procedural noise function, Gabor noise, which offers a combination of properties not found in existing noise functions. In this paper, we present three significant improvements to Gabor noise: (1) an isotropic kernel for Gabor noise, which speeds up isotropic Gabor noise with a factor of roughly two, (2) an error analysis of Gabor noise, which relates the kernel truncation radius to the relative error of the noise, and (3) spatially varying Gabor noise, which enables spatial variation of all noise parameters. These improvements make Gabor noise an even more attractive alternative for existing noise functions.nrpages: 26status: publishe
This technical report contains supplemental material for the article Galerne, B., Lagae, A., Lefebv...
International audienceNoise is an essential tool for texturing and modeling. Designing interesting t...
As an alternative to the wavelet, Gabor function has been used as an efficient representation of two...
We have recently proposed a new procedural noise function, Gabor noise, which offers a combination o...
International audienceWe have recently proposed a new procedural noise function, Gabor noise, which ...
Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is ha...
Solid noise is a fundamental tool in computer graphics. Surprisingly, no existing noise function sup...
International audienceGabor noise ingredients — points distribution, weights, kernel — can be change...
International audienceProcedural noise is a fundamental tool in Computer Graphics. However, designin...
Noise is an essential tool for texturing and modeling. Designing interesting textures with noise cal...
Figure 1: Examples of a snake model with Gabor noise sampled on it. The bottom row shows the noise c...
This technical report contains auxiliary material for the article Lagae, A., Lefebvre, S., Drettakis...
International audienceGabor Noise is a powerful procedural texture synthesis technique, but it has t...
In this paper, we address the speech denoising problem, where Gaussian and coloured additive noises ...
International audienceSound signal analysis can involve a large variety of signal processing methods...
This technical report contains supplemental material for the article Galerne, B., Lagae, A., Lefebv...
International audienceNoise is an essential tool for texturing and modeling. Designing interesting t...
As an alternative to the wavelet, Gabor function has been used as an efficient representation of two...
We have recently proposed a new procedural noise function, Gabor noise, which offers a combination o...
International audienceWe have recently proposed a new procedural noise function, Gabor noise, which ...
Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is ha...
Solid noise is a fundamental tool in computer graphics. Surprisingly, no existing noise function sup...
International audienceGabor noise ingredients — points distribution, weights, kernel — can be change...
International audienceProcedural noise is a fundamental tool in Computer Graphics. However, designin...
Noise is an essential tool for texturing and modeling. Designing interesting textures with noise cal...
Figure 1: Examples of a snake model with Gabor noise sampled on it. The bottom row shows the noise c...
This technical report contains auxiliary material for the article Lagae, A., Lefebvre, S., Drettakis...
International audienceGabor Noise is a powerful procedural texture synthesis technique, but it has t...
In this paper, we address the speech denoising problem, where Gaussian and coloured additive noises ...
International audienceSound signal analysis can involve a large variety of signal processing methods...
This technical report contains supplemental material for the article Galerne, B., Lagae, A., Lefebv...
International audienceNoise is an essential tool for texturing and modeling. Designing interesting t...
As an alternative to the wavelet, Gabor function has been used as an efficient representation of two...