In three experiments we examined the notion that interpretative thinking guides impression formation when playing a prisoner's dilemma game. In a first experiment, we demonstrated that an interpretation goal is spontaneously triggered upon receiving ambiguous information about an interaction partner in the context of a prisoner's dilemma game. In Experiment 2, we examined whether in this context accessible knowledge is used as an interpretation frame for judging the interaction partner. Indeed, we found that subliminally primed extreme person exemplars led to an assimilation effect in person judgment in a prisoner's dilemma game, whereas they led to a contrast effect when person judgments were made in a control condition. Finally in experim...
The study aimed to advance the traditional issue of identifying decision strategy by analyzing the i...
We provide axiomatic foundations for a simple model of play in prisoners' dilemma games. The model a...
We analyze the dynamics of repeated interaction of two players in the Prisoner's Dilemma (PD) under ...
In three experiments we examined the notion that interpretative thinking guides impression formation...
AbstractHumans form impressions and make social judgments about others based on information that is ...
This study investigated the effects of imagining others on cooperation in a one-shot Prisoner’s Dile...
We report an experiment exploring sequential context effects on strategy choices in one-shot Prisone...
How do people decide which action to take? This question is best answered using Game Theory, which h...
Economists and neuroscientists often explain game playing by assuming that humans try to predict the...
Context frames such as describing a Prisoner's Dilemma as a “community” or a “stock exchange” game c...
This research shows that in an experimental game it is the perception of an actual relationship, of ...
The tension between cooperative and selfish impulses is a challenge for every society. But how is th...
As decision-making research becomes more popular, the inclusion of personality traits has emerged as...
Eye-tracking recordings were used to explore the choice process in playing the iterated Prisoner’s d...
Six experiments examined the effects of person factors (i.e., social value orientation and consisten...
The study aimed to advance the traditional issue of identifying decision strategy by analyzing the i...
We provide axiomatic foundations for a simple model of play in prisoners' dilemma games. The model a...
We analyze the dynamics of repeated interaction of two players in the Prisoner's Dilemma (PD) under ...
In three experiments we examined the notion that interpretative thinking guides impression formation...
AbstractHumans form impressions and make social judgments about others based on information that is ...
This study investigated the effects of imagining others on cooperation in a one-shot Prisoner’s Dile...
We report an experiment exploring sequential context effects on strategy choices in one-shot Prisone...
How do people decide which action to take? This question is best answered using Game Theory, which h...
Economists and neuroscientists often explain game playing by assuming that humans try to predict the...
Context frames such as describing a Prisoner's Dilemma as a “community” or a “stock exchange” game c...
This research shows that in an experimental game it is the perception of an actual relationship, of ...
The tension between cooperative and selfish impulses is a challenge for every society. But how is th...
As decision-making research becomes more popular, the inclusion of personality traits has emerged as...
Eye-tracking recordings were used to explore the choice process in playing the iterated Prisoner’s d...
Six experiments examined the effects of person factors (i.e., social value orientation and consisten...
The study aimed to advance the traditional issue of identifying decision strategy by analyzing the i...
We provide axiomatic foundations for a simple model of play in prisoners' dilemma games. The model a...
We analyze the dynamics of repeated interaction of two players in the Prisoner's Dilemma (PD) under ...