This study found significant relationships between first- and second-order cultivation measures and TV viewing, but found a relationship with video game play for only two variables in a sample of 322 Flemish 3rd and 6th year secondary school children. This suggests that the absence of a relationship with video game play is not the result of the absence of cultivation effects in Flanders. On the other hand it shows that the relationship between TV viewing and cultivation measures is not an artifact of systematic over reporting. The study concludes that cultivation measures typical of the "television world" are not related to playing video games. To study video game cultivation measures must be sought which reflect the mainstream of (particul...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Video games have become the most popular leisure activity among children and adolescents. The increa...
The current study sought to accomplish three goals: (a) examine the short term effects of the curren...
Research has indicated that most young people spend more time watching screen media than in any othe...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...
This article provides an applied investigation of video game users. We estimate zero-inflated ordere...
The current study examined the relationship between violent video game exposure and demographic vari...
The purpose is to find out whether video games can have positive effects on children and whether we ...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
This qualitative focus groups analysis examines the harmful effects of violent video games on emotio...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Video games have become the most popular leisure activity among children and adolescents. The increa...
The current study sought to accomplish three goals: (a) examine the short term effects of the curren...
Research has indicated that most young people spend more time watching screen media than in any othe...
A relationship exists between television watching in children and aggression (Eron, Huesman, Brice, ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...
This article provides an applied investigation of video game users. We estimate zero-inflated ordere...
The current study examined the relationship between violent video game exposure and demographic vari...
The purpose is to find out whether video games can have positive effects on children and whether we ...
Children that engage in violent video game play are more likely to grow angry and dangerous as a res...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
This qualitative focus groups analysis examines the harmful effects of violent video games on emotio...
The demographic data used was gender, daily allowance and type of family. This study gauged the exte...
Children nowadays are exposed to all sorts of media from the famous television to the internet. Besi...
Video games have become the most popular leisure activity among children and adolescents. The increa...
The current study sought to accomplish three goals: (a) examine the short term effects of the curren...