The problem in this study is that the learning resources of students are only fixated on books, most students play when learning takes place and the lack of learning media. This study aims to determine the improvement of understanding of concepts through the use of ludo word game media. This research is a classroom action research, with two cycles consisting of four meetings in one cycle, each cycle consisting of planning, implementation and reflection. The subjects of this study were fourth grade students with a total of 26 students. Data collection techniques used are observation, tests, field notes and documentation. The results of this study with the use of ludo word game learning media occur a pleasant learning atmosphere so that stude...
Penelitian ini bertujuan untuk mengetahui penggunaan media permainan Ludo sebagai alternatif pengaja...
The aims were research is to analyze, (1) the effectiveness, (2) the efficiency, and (3) the attract...
With the current learning conditions that are increasingly advanced, students need supporting learni...
Penelitian ini dilatarbelakangi oleh media Ludo Word Game dalam pembelajaran menuliskan kata berpelu...
Education is surely an important tool in creating qualified human resources. It could be formed when...
Based on observation and interview at SDN Mangliawan II Malang IV grade, it is already used learning...
Penelitian ini bertujuan untuk mengetahui kelayakan media pembelajaran ludo word game untuk meningka...
This study aims to increase the motivation to learn Indonesian at the elementary school level and th...
As Millennial teachers, it is hoped that teachers can create media innovations to support quality le...
This research is a field research that examines the development of educational ludo games as an alte...
This research and development is motivated by the existence of potentials and problems, the potentia...
ABSTRACT: This research is a field research that examines the development of educational ludo games ...
The learning outcomes of students for learning are not optimal when the learning method still uses c...
The purpose of this study is to describe the use of learning media DOKANSI (Ludo Completes the Missi...
Abstract: The purpose of this study was to develop an English vocabulary game as learning media for ...
Penelitian ini bertujuan untuk mengetahui penggunaan media permainan Ludo sebagai alternatif pengaja...
The aims were research is to analyze, (1) the effectiveness, (2) the efficiency, and (3) the attract...
With the current learning conditions that are increasingly advanced, students need supporting learni...
Penelitian ini dilatarbelakangi oleh media Ludo Word Game dalam pembelajaran menuliskan kata berpelu...
Education is surely an important tool in creating qualified human resources. It could be formed when...
Based on observation and interview at SDN Mangliawan II Malang IV grade, it is already used learning...
Penelitian ini bertujuan untuk mengetahui kelayakan media pembelajaran ludo word game untuk meningka...
This study aims to increase the motivation to learn Indonesian at the elementary school level and th...
As Millennial teachers, it is hoped that teachers can create media innovations to support quality le...
This research is a field research that examines the development of educational ludo games as an alte...
This research and development is motivated by the existence of potentials and problems, the potentia...
ABSTRACT: This research is a field research that examines the development of educational ludo games ...
The learning outcomes of students for learning are not optimal when the learning method still uses c...
The purpose of this study is to describe the use of learning media DOKANSI (Ludo Completes the Missi...
Abstract: The purpose of this study was to develop an English vocabulary game as learning media for ...
Penelitian ini bertujuan untuk mengetahui penggunaan media permainan Ludo sebagai alternatif pengaja...
The aims were research is to analyze, (1) the effectiveness, (2) the efficiency, and (3) the attract...
With the current learning conditions that are increasingly advanced, students need supporting learni...