One of the main challenges in current multimedia networking environments is to find solutions to help accommodate the next generation of mobile application classes with stringent Quality of Service (QoS) requirements whilst enabling Quality of Experience (QoE) provisioning for users. One such application class, featured in this paper, is \(360^∘\) mulsemedia-multiple sensorial media-which enriches \(360^∘\) video by adding sensory effects that stimulate human senses beyond those of sight and hearing, such as the tactile and olfactory ones. In this paper, we present a conceptual framework for \(360^∘\) mulsemedia delivery and a \(360^∘\) mulsemedia-based prototype that enables users to experience \(360^∘\) mulsemedia content. User evaluation...
While traditional multimedia has primarily focused on vision and hearing, a new form of rich media k...
User quality of experience (QoE) is of fundamental importance in multimedia applications and has bee...
The provision to the users of realistic media contents is one of the main goals of future media serv...
One of the main challenges in current multimedia networking environments is to find solutions to hel...
The next generation of wireless networks targets aspiring key performance indicators, like very low ...
Previous research has shown that adding multisensory media-mulsemedia-to traditional audiovisual con...
Previous research has shown that adding multisensory media-mulsemedia-to traditional audiovisual con...
Sensory studies emerged as a significant influence upon Human Computer Interaction and traditional m...
Multiple sensorial media (mulsemedia) combines multiple media elements which engage three or more of...
Quality of Experience (QoE) is inextricably linked to the human side of the multimedia experience. W...
Traditional video sequences make use of both visual images and audio tracks which are perceived by h...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for...
This paper describes the experimental deployment of a DASH-based Multi-Sensory Media Delivery System...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Omnidirectional videos have become a leading multimedia format for Virtual Reality applications. Whi...
While traditional multimedia has primarily focused on vision and hearing, a new form of rich media k...
User quality of experience (QoE) is of fundamental importance in multimedia applications and has bee...
The provision to the users of realistic media contents is one of the main goals of future media serv...
One of the main challenges in current multimedia networking environments is to find solutions to hel...
The next generation of wireless networks targets aspiring key performance indicators, like very low ...
Previous research has shown that adding multisensory media-mulsemedia-to traditional audiovisual con...
Previous research has shown that adding multisensory media-mulsemedia-to traditional audiovisual con...
Sensory studies emerged as a significant influence upon Human Computer Interaction and traditional m...
Multiple sensorial media (mulsemedia) combines multiple media elements which engage three or more of...
Quality of Experience (QoE) is inextricably linked to the human side of the multimedia experience. W...
Traditional video sequences make use of both visual images and audio tracks which are perceived by h...
© 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for...
This paper describes the experimental deployment of a DASH-based Multi-Sensory Media Delivery System...
© ACM, 2017. This is the author's version of the work. It is posted here by permission of ACM for yo...
Omnidirectional videos have become a leading multimedia format for Virtual Reality applications. Whi...
While traditional multimedia has primarily focused on vision and hearing, a new form of rich media k...
User quality of experience (QoE) is of fundamental importance in multimedia applications and has bee...
The provision to the users of realistic media contents is one of the main goals of future media serv...