International audienceThis paper presents some evolutions over the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper particularly focuses on a new collision avoidance technique: while the legs and the pelvis of the digital actor follow a planned path, the animation of the upper part of the body is updated for 3D collision avoidance purposes
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
International audienceReal trajectories of walking humans can be divided into two major classes: fir...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
International audienceThis paper presents some evolutions over the locomotion planning problem for d...
International audienceThis paper presents a solution to the locomotion planning problem for digital ...
This paper presents a solution to the locomotion planning problem for digital actors. The solution i...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
Abstract — This paper presents a motion planner for a digital mannequin carrying objects in cluttere...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
This paper presents an approach to automatically compute animations for virtual (human or robot) man...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
International audienceReal trajectories of walking humans can be divided into two major classes: fir...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
International audienceThis paper presents some evolutions over the locomotion planning problem for d...
International audienceThis paper presents a solution to the locomotion planning problem for digital ...
This paper presents a solution to the locomotion planning problem for digital actors. The solution i...
The goal of this thesis is to develop motion planning algorithms for human-like figures that take in...
Abstract — This paper presents a motion planner for a digital mannequin carrying objects in cluttere...
International audienceMotion capture technologies are commonly used in the field of computer animati...
This paper presents an approach to automatically compute animations for virtual (human-like and robo...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
This paper presents an approach to automatically compute animations for virtual (human or robot) man...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
The goal of this work is to develop motion planning algorithms for human-like figures taking into ac...
International audienceWe present an interactive motion planning algorithm to compute plausible traje...
International audienceReal trajectories of walking humans can be divided into two major classes: fir...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...