\u3cp\u3eLet T be a terrain and P be a set of points on its surface. An important problem in Geographic Information Science (GIS) is computing the visibility index of a point p on P, that is, the number of points in P that are visible from p. The total visibility-index problem asks for the visibility index of every point in P. We present the first subquadratic-time algorithm to solve the one-dimensional total-visibility-index problem. Our algorithm uses a geometric dualization technique to reduce the problem to a set of instances of the red-blue line segment intersection counting problem, allowing us to find the total visibility-index in O(n log2 n) time. We implement a naive O(n2) approach and four variations of our algorithm: one that use...
Recent advances in 3D modeling provide us with real 3D datasets to answer queries, such as "Wha...
The visibility graph of a set of nonintersecting polygonal obstacles in the plane is an undirected g...
The paper gives an overview of algorithms for the terrain visibility problem. First, a comprehensive...
Let T be a terrain, and let P be a set of points (locations) on its surface. An important problem in...
Let T be a terrain and P be a set of points on its surface. An important problem in Geographic Infor...
In this paper we address the problem of computing visibility information on digital terrain models i...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
Given a 1.5D terrain, i.e., an x -monotone polygonal line in R 2 with n vertices, and 1 m n view...
Given a 1.5D terrain, i.e., an x-monotone polygonal line in R2 with n vertices, and 1 _< m _< n view...
This paper describes the design and engineering of algo-rithms for computing visibility maps on mass...
We describe a novel application of the distribution sweeping technique to computing visibility on te...
Modeling and computing visibility on terrains has useful applications in many fields. The most commo...
An approach to reduce visibility index computation time andmeasure the associated uncertainty in ter...
Given a 2.5D terrain and a query point p on or above it, we want to find the triangles of terrain th...
Two points p and q in a simple polygon P are k-visible when the line segment pq crosses the boundary...
Recent advances in 3D modeling provide us with real 3D datasets to answer queries, such as "Wha...
The visibility graph of a set of nonintersecting polygonal obstacles in the plane is an undirected g...
The paper gives an overview of algorithms for the terrain visibility problem. First, a comprehensive...
Let T be a terrain, and let P be a set of points (locations) on its surface. An important problem in...
Let T be a terrain and P be a set of points on its surface. An important problem in Geographic Infor...
In this paper we address the problem of computing visibility information on digital terrain models i...
This paper describes the design and engineering of algorithms for computing visibility maps on massi...
Given a 1.5D terrain, i.e., an x -monotone polygonal line in R 2 with n vertices, and 1 m n view...
Given a 1.5D terrain, i.e., an x-monotone polygonal line in R2 with n vertices, and 1 _< m _< n view...
This paper describes the design and engineering of algo-rithms for computing visibility maps on mass...
We describe a novel application of the distribution sweeping technique to computing visibility on te...
Modeling and computing visibility on terrains has useful applications in many fields. The most commo...
An approach to reduce visibility index computation time andmeasure the associated uncertainty in ter...
Given a 2.5D terrain and a query point p on or above it, we want to find the triangles of terrain th...
Two points p and q in a simple polygon P are k-visible when the line segment pq crosses the boundary...
Recent advances in 3D modeling provide us with real 3D datasets to answer queries, such as "Wha...
The visibility graph of a set of nonintersecting polygonal obstacles in the plane is an undirected g...
The paper gives an overview of algorithms for the terrain visibility problem. First, a comprehensive...