This chapter is dedicated to explore the relationship between entertainment, culture, and media art. Firstly, the positioning of entertainment will be described including the historical point of view and also focusing on recent digital entertainment technologies. It will be clarified that entertainment is closely related to the mental sustainability of human and therefore has a close relationship with culture and art. Then, based on this, further investigation will be carried out to explain how culture and technology could be combined together. Firstly, the relationship between culture and technology will be discussed proposing the concept of “cultural computing.” Then three typical research examples of cultural computing, “ALICE,” “ZENetic...
In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection...
Includes bibliographical references and index.Book Fair 203.xx, 299 p. :"Art and Technology of Enter...
We are in the act of forming the Technology & Electronics society: a society which cultural, psychol...
This chapter is dedicated to explore the relationship between entertainment, culture, and media art....
This article investigates the relationship between art and technology, pointing the constants of a p...
Abstract In the rapidly transforming landscape of mod-ern world, people unconsciously refrain from i...
This article investigates the relationship between art and technology, pointing the constants of a p...
The modern world includes many technologies, without which it is already quite challenging to imagin...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
The evolution of new technologies, sophisticated information systems and a constant seek for innovat...
Abstract We live in an information society in which the Internet has become an indispensable medium...
In this paper we present why computer games can be considered as art and how it can be used as a new...
The purpose of the article is to identify the peculiarities and tendencies of the development of dig...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
The following description is taken from the book cover. Digital entertainment, from video games to ...
In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection...
Includes bibliographical references and index.Book Fair 203.xx, 299 p. :"Art and Technology of Enter...
We are in the act of forming the Technology & Electronics society: a society which cultural, psychol...
This chapter is dedicated to explore the relationship between entertainment, culture, and media art....
This article investigates the relationship between art and technology, pointing the constants of a p...
Abstract In the rapidly transforming landscape of mod-ern world, people unconsciously refrain from i...
This article investigates the relationship between art and technology, pointing the constants of a p...
The modern world includes many technologies, without which it is already quite challenging to imagin...
This article introduces and situates the ensuing collection of four essays on the theme of games and...
The evolution of new technologies, sophisticated information systems and a constant seek for innovat...
Abstract We live in an information society in which the Internet has become an indispensable medium...
In this paper we present why computer games can be considered as art and how it can be used as a new...
The purpose of the article is to identify the peculiarities and tendencies of the development of dig...
Art objects might be described as symbolic objects that aim at stimulating emotions. They reach us t...
The following description is taken from the book cover. Digital entertainment, from video games to ...
In this chapter I want to discuss the concept of ‘cultural value’ in computer games, as a reflection...
Includes bibliographical references and index.Book Fair 203.xx, 299 p. :"Art and Technology of Enter...
We are in the act of forming the Technology & Electronics society: a society which cultural, psychol...