The question of how to model spatiotemporal similarity between gestures arising in 3D motion capture data streams is of major significance in currently ongoing research in the domain of human communication. While qualitative perceptual analyses of co-speech gestures, which are manual gestures emerging spontaneously and unconsciously during face-to-face conversation, are feasible in a small-to-moderate scale, these analyses are inapplicable to larger scenarios due to the lack of efficient query processing techniques for spatiotemporal similarity search. In order to support qualitative analyses of co-speech gestures, we propose and investigate a simple yet effective distance-based similarity model that leverages the spatial and temporal chara...
In this paper we present a simple 3D gesture recognizer based on trajectory matching, showing its go...
International audienceIn this paper, we investigate new ways to understand and to analyze human gest...
International audienceIn this paper, we investigate new ways to understand and to analyze human gest...
The question of how to model similarity between gestures plays an important role in current studies ...
The question of how to model similarity between gestures plays an important role in current studies ...
One of the most fundamental challenges when accessing gestural patterns in 3D motion capture databas...
Analyzing and understanding gestures plays a key role in our comprehension of communication. Investi...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In this paper we present a simple 3D gesture recognizer based on trajectory matching, showing its go...
In this paper we present a simple 3D gesture recognizer based on trajectory matching, showing its go...
Most manual communicative gestures that humans produce cannot be looked up in a dictionary, as these...
In this paper we present a simple 3D gesture recognizer based on trajectory matching, showing its go...
International audienceIn this paper, we investigate new ways to understand and to analyze human gest...
International audienceIn this paper, we investigate new ways to understand and to analyze human gest...
The question of how to model similarity between gestures plays an important role in current studies ...
The question of how to model similarity between gestures plays an important role in current studies ...
One of the most fundamental challenges when accessing gestural patterns in 3D motion capture databas...
Analyzing and understanding gestures plays a key role in our comprehension of communication. Investi...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In real-world datasets, specifically in TV recordings, videos are often multi-person and multi-angle...
In this paper we present a simple 3D gesture recognizer based on trajectory matching, showing its go...
In this paper we present a simple 3D gesture recognizer based on trajectory matching, showing its go...
Most manual communicative gestures that humans produce cannot be looked up in a dictionary, as these...
In this paper we present a simple 3D gesture recognizer based on trajectory matching, showing its go...
International audienceIn this paper, we investigate new ways to understand and to analyze human gest...
International audienceIn this paper, we investigate new ways to understand and to analyze human gest...