Producción CientíficaPurpose.- This paper attempts to understand the extent to which the effect of motivations on purchase intention varies for diverse segments of video gamers (depending on their personality). Design/Methodology.- Information was collected from 511 Spanish video game consumers. Structural equation modeling, clustering, and multi-group analysis were then conducted to compare results between segments of gamers. Findings.- Results show that hedonic, social and mainly addiction motivations lead to purchase intention of game-related products. Moreover, we identify a typology of gamer that gives rise to differences in motivations-purchase intention links: (1) Analysts include individuals who are essentially conscientious, pref...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
This study explored relationships between personality, videogame preference and gaming experiences. ...
The video game development path is full of drastic changes. The growth and strengthening of technolo...
The popularity of video gaming has generated significant interest in research methods to examine mot...
This study explored relationships between personality, video game preference and gaming experiences....
Background and aims: The popularity of video gaming has generated significant interest in research m...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
Video games are popular patimes in the developed world. Despite not having negative efects for the v...
About 60 percent of Americans (145 million people) play video games, and the age of 61 percent of al...
Until recently, there has been very little naturalistic study of what gaming experiences are like, a...
A study was conducted in two parts to first validate a new questionnaire, the GDP-I, measuring game ...
From virtually nowhere 20 years ago to sales of US$ 9.5 billion in 2007, the video game industry has...
Free-to-play games typically have a monetization model that relies on players to purchase in-game it...
Producción CientíficaThe smartphone has made gaming more accessible and desirable for a wider market...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
This study explored relationships between personality, videogame preference and gaming experiences. ...
The video game development path is full of drastic changes. The growth and strengthening of technolo...
The popularity of video gaming has generated significant interest in research methods to examine mot...
This study explored relationships between personality, video game preference and gaming experiences....
Background and aims: The popularity of video gaming has generated significant interest in research m...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
Video games are popular patimes in the developed world. Despite not having negative efects for the v...
About 60 percent of Americans (145 million people) play video games, and the age of 61 percent of al...
Until recently, there has been very little naturalistic study of what gaming experiences are like, a...
A study was conducted in two parts to first validate a new questionnaire, the GDP-I, measuring game ...
From virtually nowhere 20 years ago to sales of US$ 9.5 billion in 2007, the video game industry has...
Free-to-play games typically have a monetization model that relies on players to purchase in-game it...
Producción CientíficaThe smartphone has made gaming more accessible and desirable for a wider market...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
This study explored relationships between personality, videogame preference and gaming experiences. ...
The video game development path is full of drastic changes. The growth and strengthening of technolo...