NPCs are in many games the foundation on which it operates. NPCs create the illusion of inhabitants or assign purpose to the player. Whatever they do, they represent characters. Introducing a character has a certain margin of error, as a poorly portrayed character may cause more damage than the NPC would add. Without creating a believable environment which would include the NPCs, immersion could be difficult. As such this thesis investigates the effect of different behaviours to NPCs. With the focus on how visual and logical behaviours affect the players’ perception of their believability. The experiment was conducted in a game of the RTS survival genre. With the visual behaviours selected from the games Banished[1] and Frostpunk [2] the l...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
This is a thesis that deals with the norms and rules of players playing online games together. It is...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
NPCs (non-player characters) in computer games are often very predictable and obviously artificial, ...
In this paper we investigate the concept of believability and make an attempt to isolate individual ...
Will more realistic behaviour among non-playing characters (NPCs) in a role-playing game(RPG) improv...
This paper investigates issues of character believability and intelligent personalization through a ...
Computing Reviews (1998) Categories and Subject Descriptors: I.2.1 Artificial Intelligence: Applica...
The player's perception of AI behavior significantly influences their overall game experience. This ...
The purpose of this thesis was to investigate how a gamer perceives the playable character’s visual ...
Descriptions of humans require several qualities for people to experience them as believable: human ...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
This is a thesis that deals with the norms and rules of players playing online games together. It is...
Over the last few decades there has been immense growth in the video game industry, and we have seen...
NPCs (non-player characters) in computer games are often very predictable and obviously artificial, ...
In this paper we investigate the concept of believability and make an attempt to isolate individual ...
Will more realistic behaviour among non-playing characters (NPCs) in a role-playing game(RPG) improv...
This paper investigates issues of character believability and intelligent personalization through a ...
Computing Reviews (1998) Categories and Subject Descriptors: I.2.1 Artificial Intelligence: Applica...
The player's perception of AI behavior significantly influences their overall game experience. This ...
The purpose of this thesis was to investigate how a gamer perceives the playable character’s visual ...
Descriptions of humans require several qualities for people to experience them as believable: human ...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
Abstract. Non-playable characters (or NPCs) in modern computer games are any characters in the gamin...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
] Title: Believable Decision Making in Large Scale Open World Games for Ambient Characters Author: T...
This is a thesis that deals with the norms and rules of players playing online games together. It is...