Computer games are in complex environments, and very little is known about their instructional effectiveness. Because no qualitative research have specifically targeted language learning via computer games, the study is undertaken to explore students’ experiences of computer games from Phenomenological perspective. The data, collected through observations and semi-structured interviews, was analyzed through phenomenological data analysis steps. This qualitative study focuses on examining how online games contribute to students’ language learning.</p
Although educational games have become quite popular in recent research, only a limited number of st...
As information and communication technology (ICT) plays more important role in recent years, the use...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
AbstractOnline computer games show potential not just for engaging and entertaining users, but also ...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
Thesis (M. Ed.)--University of Melbourne, 2006Recent studies in Second Language Acquisition (SLA) ha...
The purpose of this study was to investigate language learning through the use of interactive games....
After the appearance of computers, consoles and videogames, there has been a great debate around the...
This report highlights the potential of game-based learning in promoting student engagement and skil...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The possible benefits of digital games for language learning and teaching have received increasing i...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This chapter attempts to examine computer game theories ludology and narratology that explain comput...
Although educational games have become quite popular in recent research, only a limited number of st...
As information and communication technology (ICT) plays more important role in recent years, the use...
With this survey paper we have contrasted and summarized research on digital games and language lear...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
AbstractOnline computer games show potential not just for engaging and entertaining users, but also ...
Online computer games show potential not just for engaging and entertaining users, but also in promo...
Thesis (M. Ed.)--University of Melbourne, 2006Recent studies in Second Language Acquisition (SLA) ha...
The purpose of this study was to investigate language learning through the use of interactive games....
After the appearance of computers, consoles and videogames, there has been a great debate around the...
This report highlights the potential of game-based learning in promoting student engagement and skil...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
The possible benefits of digital games for language learning and teaching have received increasing i...
This study focuses on computer games in the subject of social science and aims to examine what view ...
This chapter attempts to examine computer game theories ludology and narratology that explain comput...
Although educational games have become quite popular in recent research, only a limited number of st...
As information and communication technology (ICT) plays more important role in recent years, the use...
With this survey paper we have contrasted and summarized research on digital games and language lear...