To produce photo-realistic images in computer graphics, we must effectively describe the interactions between light and surfaces. In this paper, we focus on Bidirectional Reflectance Distribution Functions (BRDFs), which characterize these interactions. We survey on most BRDF representations introduced so far and we investigate their usage, importance and applications. We look at in detail their two important usages; in GPU-based real-time renderings and in renderings of metallic car paints
Generating photo-realistic images through Monte Carlo rendering requires efficient representation of...
In fluorescent materials, energy from a certain band of incident wavelengths is reflected or reradia...
One way to overcome the limitations imposed by analytical models of reflection is to use discretely...
To produce photo-realistic images in computer graphics, we must effectively describe the interaction...
This paper is focused on the Bidirectional Reflectance Distribution Function (BRDF) in the context o...
This paper is focused on the Bidirectional Reflectance Distribution Function (BRDF) in the context o...
To acquire a certain level of photorealism in computer graphics, it is necessary to analyze, how the...
This articles presents an interface for quick and intuitive development of arbitrary, but physically...
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appe...
This paper deals with the challenge of physically displaying reflectance, i.e., the appearance of a ...
Abstract. A separable decomposition of bidirectional reflectance distributions(BRDFs) is used to imp...
Photorealistic rendering of real world environments is important in a range of different areas; incl...
Lambertian term; synthetic velvet; anisotropic Phong (n1 = 1,n2 = 100) with two different anisotropy...
A new method for the evaluation of the bidirectional reflectance distribution function (BRDF) is pre...
Figure 1: A model rendered at real-time rates (approximately half the performance of the standard pe...
Generating photo-realistic images through Monte Carlo rendering requires efficient representation of...
In fluorescent materials, energy from a certain band of incident wavelengths is reflected or reradia...
One way to overcome the limitations imposed by analytical models of reflection is to use discretely...
To produce photo-realistic images in computer graphics, we must effectively describe the interaction...
This paper is focused on the Bidirectional Reflectance Distribution Function (BRDF) in the context o...
This paper is focused on the Bidirectional Reflectance Distribution Function (BRDF) in the context o...
To acquire a certain level of photorealism in computer graphics, it is necessary to analyze, how the...
This articles presents an interface for quick and intuitive development of arbitrary, but physically...
In this work, we investigate the visual appearance of real-world surfaces and the dependence of appe...
This paper deals with the challenge of physically displaying reflectance, i.e., the appearance of a ...
Abstract. A separable decomposition of bidirectional reflectance distributions(BRDFs) is used to imp...
Photorealistic rendering of real world environments is important in a range of different areas; incl...
Lambertian term; synthetic velvet; anisotropic Phong (n1 = 1,n2 = 100) with two different anisotropy...
A new method for the evaluation of the bidirectional reflectance distribution function (BRDF) is pre...
Figure 1: A model rendered at real-time rates (approximately half the performance of the standard pe...
Generating photo-realistic images through Monte Carlo rendering requires efficient representation of...
In fluorescent materials, energy from a certain band of incident wavelengths is reflected or reradia...
One way to overcome the limitations imposed by analytical models of reflection is to use discretely...