The main topic of this master thesis is to assess how gamification techniques could be utilized within urban planning processes as a participative tool which can increase the quality of the outcome and hopefully eliminate (or at least decrease) some of the current issues of citizens engagement. The first part represents theoretical base explaining terms and methods that are later used in the practical experiment. Besides the definition of terms, the theoretical part is searching for connections between theories related to participatory urban planning and theories and design methods related to gamification. These connections are later used for implementation gaming into planning. The theoretical base is also used for creating an evaluation s...
This thesis is primarily involved with the development of a planning teaching game called Planning P...
An understanding of cities as open systems whose agents act on them simultaneously from below and ab...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...
The main topic of this master thesis is to assess how gamification techniques could be utilized with...
As games and gamified applications gain prominence in the academic debate on participatory practices...
In recent years, youth has been recognized as an indispensable stakeholder of city environment. On t...
Part 1: Methodological Issues in eParticipationInternational audienceAs urban planning processes are...
Public participation is an important aspect of spatial planning. Involving the citizens in a develop...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Abstract. In this article we focus on online games and serious games in urban planning. At the begin...
This electronic version was submitted by the student author. The certified thesis is available in th...
Cities are multifunctional entities, catering to diverse activities and populations. As a result, ur...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
This paper aims to propose a tentative typology of urban play in the wider frame of gamification. ba...
The basic problem in predictive participatory urban planning is activating residents of a city, e.g....
This thesis is primarily involved with the development of a planning teaching game called Planning P...
An understanding of cities as open systems whose agents act on them simultaneously from below and ab...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...
The main topic of this master thesis is to assess how gamification techniques could be utilized with...
As games and gamified applications gain prominence in the academic debate on participatory practices...
In recent years, youth has been recognized as an indispensable stakeholder of city environment. On t...
Part 1: Methodological Issues in eParticipationInternational audienceAs urban planning processes are...
Public participation is an important aspect of spatial planning. Involving the citizens in a develop...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
Abstract. In this article we focus on online games and serious games in urban planning. At the begin...
This electronic version was submitted by the student author. The certified thesis is available in th...
Cities are multifunctional entities, catering to diverse activities and populations. As a result, ur...
This paper will explore the use of gamification and digital storytelling methods as a way of navigat...
This paper aims to propose a tentative typology of urban play in the wider frame of gamification. ba...
The basic problem in predictive participatory urban planning is activating residents of a city, e.g....
This thesis is primarily involved with the development of a planning teaching game called Planning P...
An understanding of cities as open systems whose agents act on them simultaneously from below and ab...
Digital games are today avaliable on all kinds of different platform. Games and game thinking is als...